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FPSC Classic Product Chat / bazooka doesn't work correctly, flak doesn't explode

Author
Message
Bibo4PC
15
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 21st Jun 2009 00:59 Edited at: 21st Jun 2009 07:02
hi everyone,
I haven't tested this before so I don't know if it was working, any way when I fire the wwii bazooka the rocket hits the ground and no visual effects happen (just health decreases AS IF it did explode) and it stays there till I shoot another..

here's a screen of wut it looks like after it's being fired
http://farm3.static.flickr.com/2479/3645221078_f513a29b40_o.jpg

any Idea why this happen?

EDIT: I use v1.15 with ply's mod..


~Level my Dragon~[/url]
Best Wishes..
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 21st Jun 2009 01:34
Quote: "I use v1.05 with ply's mod.."


There's your problem...

"Give a man a fish, and he'll eat for a day. Give a man a fishing rod, and he'll break it up into firewood...or swap it for a fish."
-Frankie Boyle, on Mock the Week
Bibo4PC
15
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 21st Jun 2009 07:02
srry a typo it's v1.15


~Level my Dragon~[/url]
Best Wishes..
Scurvy Lobster
18
Years of Service
User Offline
Joined: 3rd Mar 2006
Location: Denmark
Posted: 21st Jun 2009 13:43
Have you tried without Plysmod?
Bibo4PC
15
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 21st Jun 2009 17:01
just did and it worked fine, didn't occur to me it might be because of the mod, i'll contact ply..
TY


~Level my Dragon~[/url]
Best Wishes..
Plystire
21
Years of Service
User Offline
Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 22nd Jun 2009 06:04
Thank you for reporting the bug.


The one and only,


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