August 23 BETA update:
I've finished the stationary red tank AI (for now I've also added it to the green tank).
I hope to finish the green tank AI this weekend, it is more complex to create AI when there is movement involved.
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Changes since August 19 beta:
- Centered end of game messages better in overhead view
- Made smaller scoring digits in overhead view
- Added call to SET WINDOW LAYOUT for window and taskbar icons update
- Widened center gap between barriers
- Allowed the overhead view to be activated during battle against AI
- Adjusted window size for WinXP
- Reformed the long outer walls for better texturing on top
- Tweaked wall textures
- Removed ground texture during overhead view
- Fixed the problem which made the debris not appear after hits on enemy when another launch occured before the fireball had finished expanding
- Made shell exhausts look better from the overhead view
- Smoothed turn acceleration by using the CURVEVALUE function
- In setup interface made the up and down keys scroll cursor
- In setup interface made the Enter key start the battle (unless cursor @ EXIT)
- Made the help page available during battles
- Added corner warp sound effect
- Added static (red) AI
- Added disable/enable AI toggle
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yet todo:
- mobile (green) AI
- title song update
- general source code cleanup
If you find any bugs or have other problems, please post them.
The more you see, the more you know.
The more you know, the more you see.