Quote: "Well the default example has a backdrop thats not in a loop and it works fine, guess its unavoidable though. Guess ill have my map remake every second. Just seems like a weird idea."
Did you read what I said?
Your backdrop is a freaking sprite.
dbLoadImage ( "backdrop.bmp", 1 );
dbSprite ( 1, 0, 0, 1 );
The only reason it's not mentioned again in the loop is because there's no need to change either it's position or its frame. All sprites are redrawn when dbSync() is called. As long as they're not hidden or off-screen, all sprites are redrawn.
Quote: "Thanks anyway. "
Hey! Any time.
Lilith, Night Butterfly
I'm not a programmer but I play one in the office