Any help out there?
Some more info:
Most fluid using demos/examples dont crash my video driver, the ones that dont just apply incredable lag to the program and create a very short range white fog.
I had downloaded the PhysX Island demo and the precompiled exe was working, the fluid could only be seen from very up close tho, but I tried recompileing the source myself and now it too adds the fog and laggs the program until the fluid goes away.
Please help me find out whats wrong, if you need any more info tell me.
EDIT:
I read every thread in this forum with the word fluid or liquid in it and still have failed to get --- ones i compile --- to work, any one that is pre compiled works perfectly...
Drivers:
PhysX - 909.04.28 (highest (i believe))
GeForce GTX 295 - 186.18 (highest for sure)
Programs:
DBP - 7.3 (highest (i believe))
DP - 1.05 (highest (i believe))
PS: I read that they took out the ability to use color object on fluids, is that true? One of the main things i was going to use it for was blood, and various substance spills.