Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / what game engine should i use for a 3D rts?

Author
Message
armbuck
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location:
Posted: 23rd Jun 2009 07:50
hello, i am looking for a game engine to use for my team, i need a game engine that a big company would use and that is 3D, and of course you know i need it for a rts game. So if you could name some very popular game engines i could use to make a game like starcraft 2, warcraft 3, age of empires, red alert. again i am looking for a game engine that does not cost like $99 im looking for around $400 game engine that is good and a big company would use. Please put down some very popular game engines i could use. Thank you
Steve
Demon Air 3D
16
Years of Service
User Offline
Joined: 16th Sep 2008
Location: England
Posted: 23rd Jun 2009 09:26
You could use C4 Engine Or Leadwerks, But like the proper game engines like unreal can cost way to much.
Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 23rd Jun 2009 10:37 Edited at: 23rd Jun 2009 10:38
http://www.cs.ualberta.ca/~mburo/orts/orts.html

never used it but ive heard good things about it.

also if you have a few hundred bucks you can spend(like $300)
http://www.garagegames.com/products/browse/genrekits

torque game engine has a FTS kit for it.
Van B
Moderator
22
Years of Service
User Offline
Joined: 8th Oct 2002
Location: Sunnyvale
Posted: 23rd Jun 2009 12:42
It depends really, you can either spend $400 and 12 months learning, or $100 and 3 months learning, and IMHO end up with the same results.

Starting in DBPro, then progressing to GDK is what I suggest - all the tools, object setup stuff, editors, and basic engine could be done in DBPro and it would handle it pretty damn well. It's actually quite well suited to RTS games I think.
Then moving onto GDK as the engine matures would allow things like longer draw distances, more units, but the code format is pretty similar.
So I suggest the big pack the TGC offer, with DBPro and GDK and all the bonus stuff. The difference between learning C++ and DBPro is huge, but going through DBPro to GDK means that you would constantly be able to develop stuff centric to your actual project. If you go straight onto a C++ engine, you have to learn C++ (perhaps after learning C - which is actually not as scary as I assumed), and you'd have to learn the engine as well.

You might have already discounted DBPro as not being powerful enough, but personally I can't think of a better way to develop an RTS quickly and efficiently. You should check out this youtoob of Fallouts RTS project which is dead now, but was a bit like C&C:Generals, and could be the sort of thing your planning to do yourself.
http://www.youtube.com/watch?v=19bzR3cq520&feature=PlayList&p=6EBEED2C67F64799&playnext=1&playnext_from=PL&index=22


Health, Ammo, and bacon and eggs!
AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 23rd Jun 2009 17:01
Quote: "im looking for around $400 game engine that is good and a big company would use."


A big company wouldn't use an engine that costs $400. They'd either use an engine that they've developed themselves, or they'd spend upwards of $200,000 on an engine such as Source or Unreal Engine 3.

i like orange
Seppuku Arts
Moderator
20
Years of Service
User Offline
Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 23rd Jun 2009 17:53
If you want an engine a big company would use, you're looking at spending a crap load of money, then there's all the training you would need to know how to use it and the team you'd need in order to produce professional looking results.

Or use a game engine aimed at indie and small businesses, you might be more successful, spend less money and hire nobody. For RTS, NeoAxis engine can achieve some good RTS results, there's a free non-commercial version you can play around with and it's not too difficult to use,

AndrewT
17
Years of Service
User Offline
Joined: 11th Feb 2007
Location: MI, USA
Posted: 23rd Jun 2009 18:43
I agree with Seppuku about NeoAxis. I haven't spent that much time with it yet, but it comes with a very large number of demos, covering everything from RTSes to FPSes to platformers. I'd check it out if I were you.

i like orange
armbuck
15
Years of Service
User Offline
Joined: 22nd Jun 2009
Location:
Posted: 23rd Jun 2009 19:41
thanks guys
Phosphoer
16
Years of Service
User Offline
Joined: 8th Dec 2007
Location: Seattle
Posted: 24th Jun 2009 02:07
You use use the Spring Engine: http://springrts.com/

It's opensource and quite good.

Login to post a reply

Server time is: 2024-11-25 04:48:14
Your offset time is: 2024-11-25 04:48:14