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Work in Progress / [LOCKED] Revenge - GTA Style Game

Author
Message
GamerDude
User Banned
Posted: 23rd Jun 2009 10:58 Edited at: 28th Jun 2009 15:16
Revenge


I have thought about it and I am thinking about creating a basic GTA game similar graphically to GTA SA. So it will probably run on DX8, and it will look ok at the same time. There will be functions embedded like FPSC, so you can code your own missions. The vehicles will be set up in a few different files. Here are the new features for this game:

Gameplay:
58 vehicles
20 weapons
40 missions
100 tracks on radio
20 player multiplayer
20 different characters
5 unique characters
8 animals to hunt/kill
different weather (rain, hail, cyclone, storm)
world effects (pooling in ditch-like areas, flooding around rivers)
storm gully with flowing water
ability to buy and upgrade houses (TV, Texture, Style, Computer)
ability to upgrade car (Sterio, Wheels, Spoiler, Bass, Nos, Colour)
ability to watch TV (.bik applied as texture onto TV screen)
ability to purchase tracks and play on radio
fully adjust and control TV, radio and car
grenades create holes in ground

Graphics:
Bump-map water
Bloom
DOF
Motion Blur

Vehicles:
Modern: (24)
Holden Commodore SV8 Sedan
Holden Commodore SV8 UTE
Ford Falcon XR8 Sedan
Ford Falcon XR8 UTE
Hummer H2
Hummer H2 Limo
Hummer H2 SUT
Toyota Camry 97' Wagon
Subaru Legacy Sedan
Holden Rodeo UTE
Chrysler 300C
Ford GT
Holden Monaro
Lamborghini Murcielago
Ferrari F40
Ford Escort
Ford Focus
Ford Transit
Landrover Discovery 3
Citroen C8
Mercedes-Benz E500
Mercedes-Benz E500 Limo
Truck - Small
Truck - Tanker

Older: (10)
Hummer H1
Plymouth Cuda
Toyota Landcruiser 60 Series
Nissan Navara D22
Mitsubishi Pajero
BMW E36
Holden Statesman HX
Ford F-150
Jeep Wrangler
Landrover Defender

Services: (14)
Police - Holden Commodore SV8
Police - Ford Falcon SV8
Police - Toyota Landcruiser 2001
SWAT - Ford F-550 Armoured
SWAT - BMW E36 Armoured
Fire Dept. - Toyota Landcruiser 2001
Fire Dept. - Scania Fire Truck
Military - Landrover Defender 90 Softtop
Military - Mercedes-Benz Zetros Truck
Military - APC
Military - Amphibious APC
Military - M1 Abrams
Hospital - Ford F-250 Ambulance
Hospital - Toyota Landcruiser 70 Series

Boats: (6)
Small Fishing Boat
Fishing Trawler
Speed Boat
Hovercraft
Fanboat
Luxury boat

Planes: (4)
Airbus A380
Boeing 737-400
Small Propeller Plane
20 Passenger Propeller Plane

Weapons: [In their categories, player can only have one per category.]
Pistols: (2)
Desert Eagle
US Socom

SMGs: (3)
Tec9
Micro Uzi
MP5

Shotguns: (3)
Sawed Off
SPAS12
Mossberg

Rifles: (3)
M4
FN Scar-H
Steyr AUG

Snipers: (3)
Dragonov
M700
M24

Explosives: (4)
C4
Sachel
Frag Grenade
Smoke Grenade

Other Weapons: (2)
Minigun
RPG7

Tracks:
Linkin Park - In The End
Panic! At The Disco - Lying is the most fun girls can have without taking their clothes off
MCR - Teenagers
..more, cant think of much off the top of my head
>>>>>email me what music you would like in the game (preferably modern);
Subject of email: Song Author - Song Name
Email Body: blank

Animals:
Kangaroo
Goanna
Crocodile
Snake
Dog
Bird
Bat
Chupa Cabra

Game Pricing:
Possibly free, I am only making this for fun.

Plan:
1 construct engine and test effects.
2 configure day/night and weather cycle
3 get water and gravity effects working
4 Build world and terrain
5 texture terrain using texturing like crysis
6 model vehicles and set up handling
7 test every vehicle individually
8 set up multiplayer
9 model weapons and set up config
10 set up store scripts
11 set up purchasables and house mods
12 set up car modding
13 set up game menu and sub menus
14 set up game huds and other 2d effects
15 model AI and characters
16 choose music tracks and configure radio
17 test multiplayer to the max
18 do voice acting and media work
19 do rest of work
20 check game over 2 weeks for bugs, glitches or problems
21 advertise & distribute

I have not given up on this project, I have just made it simpler on myself and my team. when the game is distributed, expansion packs will be developed to add more features and towns into the game.

I am still in search of a suitable game engine.

I hope this will develop much faster and easier. All I want to get out of this is a playable GTA game.

Revenge Game Website
^^^Go there in about a week for more info^^^


thanks

Your signature has been erased by a mod because combined with the text it's taller than 600x120
Jeku
Moderator
21
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Joined: 4th Jul 2003
Location: Vancouver, British Columbia, Canada
Posted: 23rd Jun 2009 17:20
Quote: "Note to mod: How? what is this fuss with sig sizes? it is the image that is limitted and not the text."


Your sig size is the combination of everything in your sig. If your image is 600x120 and you have a bunch of text underneath it is bumping up your sig size over the limit. We are pretty fair about sig sizes!

Coldfire
16
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Location: Indiana
Posted: 24th Jun 2009 15:48
Well, Havok is mainly used for physics, and even though you must quote nowadays for price, if its anything like it used to be it'll be around $10,000 (usd)...

if you got the money, throw down for Pixelactive's CityScape, that will get you half way there.

I emailed Steve, the CEO for Pixelactive, before Cityscape was released concerning whether or not it was going to be released publically or not. this was his response:

Quote: "Randy,



We do sell the tool to some game development studios. The price for the full version is $35,000. At siggraph, we are announcing a lower priced version that is limited to building smaller areas (< 1 square kilometer). Thank you for your interest,



-Steve





Steve Rotenberg

CEO, PixelActive Inc."


If you got the money, go for it.



Just to give you a heads up though, the WIP board is technically for TGC WIPs... so... you may wanna consider using DBP as opposed to C4

Best of luck.
draknir_
18
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Joined: 19th Oct 2006
Location: Netherlands
Posted: 24th Jun 2009 16:10
Why is this in WIP? You haven't got anything done.
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 24th Jun 2009 16:27
Quote: "-***software to receive real radio, internet and TV"

Quote: "-water interaction (in a puddle, keeps volume and reacts to vehicle tires)"

Quote: "-100+ weapons"




This is great. You've just made my day.

i like orange
Valle
18
Years of Service
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Joined: 10th Mar 2006
Location: in your girlfriends bed
Posted: 24th Jun 2009 16:29 Edited at: 24th Jun 2009 16:32
I'm gonna make GTA5 mixed with a space-trading simulation like in X³ and the zombies from doom3 (but with better graphics of course), oh, did I already mention it's gonna be online?

[/sarcasm]

/e damn, i think I just fed the troll


Bizar Guy
19
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Joined: 20th Apr 2005
Location: Bostonland
Posted: 24th Jun 2009 17:07
@GamerDude, sooo... you have nothing done, and are not planning to use any tgc products? I think that qualifies as a lock. Also, you should consider realisticly what you are thinking of. I'm guessing 100+ people made GTA4, over a few years, with a budget in the million+. I garentee you you'll have to cut back just a little bit to do this.

cyril
17
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Location: 7 miles away from big ben
Posted: 24th Jun 2009 17:08 Edited at: 24th Jun 2009 18:10
ok here the facts. this work in progress doesn't meet the requirement to be in this board.

to meet the requirements i advise you that you read the sticky
below:
http://forum.thegamecreators.com/?m=forum_view&t=37738&b=8

until you meet the requirements in the sticky the mods will lock this.

hope this helps,
cyril
Seppuku Arts
Moderator
20
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Joined: 18th Aug 2004
Location: Cambridgeshire, England
Posted: 24th Jun 2009 18:12 Edited at: 24th Jun 2009 18:15
You made a team request of this in Geek culture and from what I've gathered you've not begun work on this AND your goal is unrealistic for an Inde dev team, let alone one person.

Have a look at indie games and do you really think you have what it takes to make a top-notch GTA clone, we have some skilled people who have worked on similar projects, but not with goals as unrealistic as yours.


100+ weapons? Do you need that many? How long will it take to model and texture 1 weapon? Times that by 100, Lets say it takes 2 hours to make the weapon, you're looking at 200+ hours on the modelling and that's not taking into account the time it takes to code each one in. Even if you're modding, 100+ weapons is unrealistic. I remember reading an article in the Source documentation suggesting you have a small number of weapons, so having 100 doesn't add anything more to the gameplay than say, 6.

500 vehicles? I hope you don't mean 'different' vehicles, if it takes 4 hours to make a realistic vehicle, how many hours does it take to make 500?

The game you're looking to make is advanced by indie standards and would require a company like Rockstar to achieve it, not bedroom coders. Set the bar much lower for yourself. How much free time do you have? Do you really have the skills an organisation to pull off a project that huge?

If you answer, 'yes', I'd have good reason not to believe you. The indie game maker is not meant to make projects to compete with the commercial line, but to create projects within their budget, man-power, skills and time. Within those restraints they need to think how they can make a game fun and not "what would make my favourite game even more awesome?" Look at other indie games, on here and outside of here and ask yourself, "what is a realistic goal for me?" Also look at how much effort is put in and how much time has been spend on it.

Though don't turn down your GTA clone game idea, because they can be made - there's a couple made in DBP, though they weren't made with unrealistic goals.


But a WORK in progress post of course, requires that you show us work of something, but something we can judge the whole project by, so as opposed to maps, we'd need screenshots of something actually happening, or a video or even a demo.

JLMoondog
Moderator
15
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Joined: 18th Jan 2009
Location: Paradox
Posted: 24th Jun 2009 18:18
I know this was locked in Geek, but was this accidentally unlocked and moved here? Just asking because that's the exact same response Jeku gave in his other thread...

Anyway, this thread is a flaming pile of dog poo.

AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 24th Jun 2009 18:30
Quote: "The game you're looking to make is advanced by indie standards and would require a company like Rockstar to achieve it, not bedroom coders."


Actually I'm fairly certain that even a company like Rockstart couldn't achieve this--at least not with today's technology. Volumetric fluid puddles that behave realistically when things are placed in them? Just having a couple puddles would slow the game down drastically. Software that receives real-life TV signals? I'm fairly certain you need a TV tuner card for that--do you plan on including a $50 piece of hardware with your game so that your virtual people can watch real-life TV?

There's no way in hell this kid is serious. He's probably trolling.

i like orange
Seppuku Arts
Moderator
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Location: Cambridgeshire, England
Posted: 24th Jun 2009 19:49 Edited at: 24th Jun 2009 19:52
That part, yes, sorry, I forgot to consider those elements, yes, that'd require a lot of power. Watching real-life TV? Yes, either a TV tuner or one of these online TV packages, which you'd have to file an agreement with - but it'd not be like using a 'play movie' command, you'd have to be able to apply the video as a texture so that it'd work in a 3D space and have the sound play as a sound file, so you'd need to have code to split the two from the video file? And no doubt if it's free web TV like Joost (or something you'd need to subscribe to), then you'd need to put all of that into consideration, like coding a viewer that'll accept the videos - I'd assume you'd need to ask for some source code and know what to do with it. Plus the consideration of what processing power you need, if you've got volumetric puddles, then you'd need a very powerful system...one that can run that and run several videos at one time...heck I'd be lucky play Crysis and YouTube at the same time. Judging from his Acer thread, he'd find it impossible to run. Add that and you're going multiplayer, so how much traffic do you think would be produced?

GamerDude
User Banned
Posted: 25th Jun 2009 05:38
I have started the work on this game. If you havn't got any advice, crit or suggestions, then please don't post. I have several tools I will most likely end up using: (Darkbasic PRO (when i buy it), Cryengine 2 (terrain bump-map), havok and maybe Cityscape if I get a chance to purchase it.)

The TV will probably be a single video file (.bik) that gets applied to the screen. I have made a 500poly old TV that has movable knobs. The screen is a group, so I will apply the video to that. I will probably make the videos with in-game scenes.

This thread was locked in the other board because I had the offering for people to help with this game. I have several people helping me already. This project will go through.

thanks

Your signature has been erased by a mod because combined with the text it's taller than 600x120
AndrewT
17
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Location: MI, USA
Posted: 25th Jun 2009 05:49 Edited at: 25th Jun 2009 05:56
Quote: "If you havn't got any advice, crit or suggestions, then please don't post. "


We do have criticisms: this project is going to fail. Although I'm not sure how well that qualifies as criticism.

Quote: "Darkbasic PRO (when i buy it)"


You think DBP can handle 100-person multiplayer, 500 vehicles, and 100 weapons? Don't waste your money.

Quote: "Cryengine 2 (terrain bump-map),"


I'm curious as to how your going to integrate CryEngine 2 with DBP. Not to mention you don't have the actual engine in the first place, just a modding SDK.

I'm sorry, I still can't stop laughing, even after viewing this thread several times and posting a couple times as well.

Quote: "This thread was locked in the other board because I had the offering for people to help with this game. I have several people helping me already. This project will go through."


And this thread is going to be locked because you have no progress, your idea is totally unrealistic, and the only pic you've posted is a poorly drawn map done in what is likely a pirated version of Photoshop.

i like orange
heyufool1
15
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Location: My quiet place
Posted: 25th Jun 2009 05:50
I understand you really want to make and complete this game but don't you honestly think that 500+ realistic vehicles, 100+ guns, and 100 multiplayer is a bit unrealistic? Forza Motorsport 3 has 400+ realistic cars, and that is a racing based game, so you might wanna lower those numbers if you want more people to take this seriously.

GamerDude
User Banned
Posted: 25th Jun 2009 05:57
Please, just stop posting about "this game will fail" or "dont waste your money". I have said, MOST LIKELY, not that I WILL use them. If you continue to insult this game like this then I will report it to a mod. I guess no-one wants to believe in this game so far. Anyway, it is PLANNED to be like that, not promised. If you don't like the plan than dont post about it.

I said I will use Cryengine 2 JUST to develop the heightmap, not intergrade it.

thanks

Your signature has been erased by a mod because combined with the text it's taller than 600x120
heyufool1
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Location: My quiet place
Posted: 25th Jun 2009 06:00
Geesh man only tried to help

GamerDude
User Banned
Posted: 25th Jun 2009 06:17
heyufool1, I was mainly refferring to the other posts, like:

24th Jun 2009 23:10
24th Jun 2009 23:29
25th Jun 2009 00:07
25th Jun 2009 00:08
25th Jun 2009 12:49

Your signature has been erased by a mod because combined with the text it's taller than 600x120
Brick Break
User Banned
Posted: 25th Jun 2009 06:25
Hey, I'll help if I could join the team. I read your posts, and although slightly unrealistic, it seems very possible given enough time, and could turn into something amazing. A few comments about the software you mentioned:
DBPro should be able to handle most of the stuff, despite what people say. CryEngine2 seems like overkill to edit maps, and there are great alternatives, but if you're comfortable with it then go ahead. DON'T use havoc unless you've already bought it. There is a free open-source physics engine compatible with DBPro called Newton Game Dynamics. I've used it and it's awesome. The DBPro version can be found here. I'm not familiar with Cityscape, but it's very expensive, and pointless if you're going to be coding the game and loading in models anyways.

AndrewT
17
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Location: MI, USA
Posted: 25th Jun 2009 06:29 Edited at: 25th Jun 2009 06:30
Sheesh dude, I just didn't wanna see you waste the next year of your life trying to do something that is so obviously impossible, especially for a 14-year old kid with no experience programming.

Good luck. I look forward to seeing your progress.

i like orange
GamerDude
User Banned
Posted: 25th Jun 2009 06:48
@ Brick Break: email me if you are interrested

@AndrewT: I have planned this for a while now and I know some C++, thanks for your help.

thanks

Your signature has been erased by a mod because combined with the text it's taller than 600x120
Brick Break
User Banned
Posted: 25th Jun 2009 07:29
Quote: "email me if you are interrested"

I can't seem to find it anywhere...

GamerDude
User Banned
Posted: 25th Jun 2009 07:37 Edited at: 25th Jun 2009 07:39
hacksawgames@live.com

Your signature has been erased by a mod because combined with the text it's taller than 600x120
Brick Break
User Banned
Posted: 25th Jun 2009 07:43
Thanks. Oh, unintentional bump.

draknir_
18
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Posted: 25th Jun 2009 07:58
You're delusional... and not meeting the requirements for posting here either, please ask a mod to move this to game design theory or something.
Plotinus
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Posted: 25th Jun 2009 10:56
Quote: "Please, just stop posting about "this game will fail" or "dont waste your money". I have said, MOST LIKELY, not that I WILL use them. If you continue to insult this game like this then I will report it to a mod. I guess no-one wants to believe in this game so far. "


It's not a matter of whether people "want" to believe it. You haven't given anyone any reason for believing in it. If you had some kind of demo showing off some of the impressive features you plan, that would give people reason to believe you're capable of seeing the project through. Just saying that you know a bit of C++ isn't grounds for belief. You say you plan to write this in DBPro but you don't even have DBPro yet!

People aren't "insulting this game". They are giving you a reality check. It is not insulting to tell someone that they can't do something if they really can't do it, and you really can't do this. As people have pointed out, no commercial game comes close to the kind of thing you're talking about. It's not a denigration of your abilities to say you can't do it. No-one can do it. Saying that the features you mention will "most likely" be included doesn't change anything. It is not "most likely" that they will be included. It is certain that they won't be, because they are absurd.

I don't mean to discourage you, but the fact is that if you attempt this project as described you will end up discouraging yourself, because you will fail. You should start with much more modest aims. How about just planning to create a simple 3D world in which players can run around, drive a few vehicles, and blow each other up. Even that is pretty ambitious (if it includes the multiplayer aspect), but it is achievable. If you can do that successfully, then it's time to think about adding some more advanced features to it. But deciding from the get-go that this project is going to be the Matrix is a sure recipe for failure and discouragement.

Also, it's a bit rich to threaten to report people to moderators simply for pointing this out to you, given that you've posted in the wrong forum yourself. Work In Progress is for showcasing work that is actually in progress, not for announcing planned work.
GamerDude
User Banned
Posted: 25th Jun 2009 11:46 Edited at: 25th Jun 2009 12:01
Mods, is there a way to only allow me to post in this thread? If not, just lock it. I guess this thread is only getting bad reports and crit.

I will not be giving this project up. This project will be completed. Stop saying that it cannot.

edit: HAVOK was released for free! on the havok site you can download it. I am about to get the distribution license for over $10USD.

thanks

Your signature has been erased by a mod because combined with the text it's taller than 600x120
Valle
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Posted: 25th Jun 2009 14:27



Alucard94
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Location: Stockholm, Sweden.
Posted: 25th Jun 2009 15:43
Gamerdude you're young and I'm sure you have a lot of fine dreams. But remember that dreams not always can be constructed in the real world.


Alucard94, lacking proper intelligence.
MonoCoder
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Location: england
Posted: 25th Jun 2009 16:02
Let's follow Valle's example, eh? Best thing for this thread is to ignore it until GamerDude has managed a piece that coherently rebuts every point in Plotinus' post.

Go.

Bizar Guy
19
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Location: Bostonland
Posted: 25th Jun 2009 16:16
@ GamerDude, I've noticed you have 22 locked threads...

I think you should look at what other people are doing, and follow their example to get more useful responses, and less locked threads.

And no, there is no way a modwould make it so only you could post here.

Diggsey
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Location: On this web page.
Posted: 25th Jun 2009 19:03
GamerDude
Have you ever seen those funny pictures, with the words 'FAIL' on them?
No?
Well [Print Screen] just gave me a new one

ETCG
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Posted: 25th Jun 2009 23:08
Hey GamerDude, I think some of the features you state are pretty hard to accomplish, but I'd be willing to help. The least I can do is gt you a website up and running to discuss your plans farther.

e-mail me if you would like my help.
Kravenwolf
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Location: Silent Hill
Posted: 25th Jun 2009 23:30 Edited at: 25th Jun 2009 23:33
Regardless if you're capable of this project or not, if you're willing to pay, I will make custom media for your game.


Kravenwolf

cyril
17
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Location: 7 miles away from big ben
Posted: 26th Jun 2009 03:02
Quote: "ok here the facts. this work in progress doesn't meet the requirement to be in this board.

to meet the requirements i advise you that you read the sticky
below:
http://forum.thegamecreators.com/?m=forum_view&t=37738&b=8

until you meet the requirements in the sticky the mods will lock this.

hope this helps,
cyril "

please read the above carefully.

GamerDude try something simple like pong to start with then build up to something bigger, oh and get DBP for a start.

To
Brick Break, ETCG and Kravenwolf

I wouildn't recomemend that.
GamerDude
User Banned
Posted: 26th Jun 2009 03:39
I have said it, I am going to get this finished. I know how to accomplish this and it will be done. I have a list of vehicles for the game. I will be getting a website for the game and I will link everyone to it when it is up. This game will be completed over time, just because it doesent look good so far, it doesent mean it cannot be done.

@ETCG: I will email you

@Kravenwolf: I will consider that, I will email you

Vehicles:
Cars:
Alfa Romero Brera
Alfa Romero 164
Alfa Romero GTV
AMC Matador (1971)
Aston Martin Vantage V8 (1970)
Aston Martin DB9
Audi RS4
Audi A4
Bentley Arnage
Bugatti Veyron
BMW 320i
BMW X5
BMW M1
Laz A183
Cadillac Escalade (2007)
Chevrolet Chevelle (1970)
Chevrolet Impala LS
Chevrolet TrialBlazer (2003)
Chevrolet Colorado
Chevrolet Nova PS
Chevrolet Avalanche
Chevrolet Monza
Chrysler Crossfire
Chrysler 300C (2008)
Chrysler 300C Limo (2008)
Citroen C1
Citroen C8
Dodge Neon (2002)
Dodge Charger R/T (1969)
Ferrari Enzo
Ferrari Formula 1
Ferrari F40
Fiat Punto
Ford Focus
Ford Falcon XR8
Ford Falcon XT
Ford F350
Ford GT40
Ford Mustang (2007)
Ford Escort RS
Ford Explorer (2003)
Ford Ecnoline
Ford Bronco (1985)
Ford F-150 (1978)
Ford F-250
Ford Transit
GMC Sierra
GMC RTS
Holden HSV GTS Cabrio
Holden Elify
Holden Rodeo
Holden Monaro
Holden Statesman
Holden Astra
Holden Captiva
Holden Colorado
Holden Commodore SV8 Ute
Holden Commodore SV8
Holden Commodore SS
Honda CRX
Hummer H1
Hummer H2
Hummer H2 Limo
Hummer H3
Hyundai Elantra
Jaguar XJ (2004)
Jeep Rhino (2004)
Jeep Wrangler (1986)
Jeep Cherokee (1999)
Lamborghini Murcielago
Lamborghini Gallardo
Lamborghini Reventon
Lamborghini Countach
Lancia Delta HF
Landrover Discovery
Landrover Discovery 3
Landrover Defender 3 Door
Landrover Defender 5 Door
Landrover Freelander
Lincoln Navigator
Maybach 57S
Mazda RX7
Mazda RX8
McLaren F1 Civil
McLaren F1 GTR
Mercedes G500 (2008)
Mercedes 280SE
Mercedes E500
Mercedes E500 Limo
Mercedes GL500
Mercedes Sprinter
Mercury Tracer
Mini Cooper S (2003)
Mitsubishi Lancer Evo-X (2008)
Mitsubishi Pajero (2004)
Mitsubishi Pajero (1989)
Mitsubishi L300
Nissan Silvia S14
Nissan Skyline R32
Nissan Navara D22
Nissan Murano (2004)
Nissan GTR
Nissan Patrol (2004)
Pagani Zonda
Plymouth CUDA AAR (1970)
Plymouth Roadrunner 383
Porsche 911 Carrera S
Renault 11 Turbo
Rolls Royce Phantom (2003)
Rolls Royce Phantom Limo (2003)
Seat Altea
Shelby Super Snake (2008)
Skoda Octavia II
Smart MINI
Subaru Impreza WRX
Subaru Legacy (1997)
Subaru Forester
Toyota Celica GT (1994)
Toyota Corolla AE (1986)
Toyota Camry (1997)
Toyota Landcruser Ute (1997)
Toyota Landcruser (2004)
Volkswagen Golf R32
Volkswagen Samba

Bikes:
Vespa N50
Yamaha M1
Suzuki GSXR
Yamaha TT250R
Kona Cowan
Kawasaki Ninja
Harley Davidson Road King
Bike
BMX
Mountain Bike

Boats:
Coastguard
Speed Boat
Racing Boat
Yamaha Small Fishing Boat
Troller
Freighter
Freighter ALT
Cargo Ship
Ferry Ship
Dinghy
Hovercraft
Fanboat
Submarine
House Boat
House Boat ALT
Luxury Boat
Passenger Ship

Planes:
Robinson R44
Extra 300L
Robinson R22
Airbus A380
Piper J3
Hawker Typhoon
Boeing 747/400
KA-27H
Antonov AN-225 Mriya
JAK 240

Military:
Landrover Defender 3 Door Softtop
Landrover Defender 5 Door Softtop
Mercedes Truck
M1 Abrams
Yamaha ATV
Mercedes APC
Mercedes Amphibious Armoured Vehicle
SAAB Hovercraft
Yamaha Dinghy
Yamaha Fanboat
Robinson R44 Helicopter
Military Helicopter Black Hawk UH-80
Military Cargo Plane
Military Jet Harrier GR7

Police:
Holden Commodore SV8 Police
Ford Falcon XR8 Police
Toyota Landcruser Police
Mercedes Armoured Van

Hospital:
Ford F-150 Ambulance
Chevvy Ambulance
Toyota Landcruser Chief

FBI:
BMW 320i FBI
Hummer H3 FBI

Fire Department:
GMC Fire Truck
Toyota Landcruser Cheif

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Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th Jun 2009 03:49
There are techniques to do everything you've mentioned. So, yes, it can be done.

I am wondering, though, how you are going to get everything optimized well enough to run on even a mid-high end computer, if you do finish it all.


The one and only,


GamerDude
User Banned
Posted: 26th Jun 2009 03:57
The game will be set up using lods and it will only create dynamics within 10m of the player, the LOD will be set up in the options menu. the game will be optimised for 8800s. by the time the game is out, 8800's should only cost about $120.

thanks

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Plystire
21
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Joined: 18th Feb 2003
Location: Staring into the digital ether
Posted: 26th Jun 2009 04:01
Quote: "it will only create dynamics within 10m of the player"


10 meters isn't very far. I wouldn't even drive my car if I couldn't see 10 meters in front of me.


The one and only,


GamerDude
User Banned
Posted: 26th Jun 2009 04:04
by dynamics mean destructibles, terrain movement, etc. the vehicles are always dynamic.

thanks

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BMacZero
18
Years of Service
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 26th Jun 2009 04:40
Ironically I noticed that one of the boats is named "Troller"

May you one day finish this or at least realize the futility quickly.



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
AndrewT
17
Years of Service
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 26th Jun 2009 04:45
Quote: "The game will be set up using lods and it will only create dynamics within 10m of the player, the LOD will be set up in the options menu."


You're going to need a hell of a lot more optimization than that if you plan on getting this to run on an 8800 GTS.

What kind of culling routines do you have in mind? DBP doesn't have a scene graph, so culling will be much slower than it needs to be. Are you going to design your own scene graph system? And how are you going to do the LOD? Progressive meshes? Or are you going to load each level's mesh at the beginning and keep them in video memory? That could get slow, quick. Or are you going to load each LOD level dynamically? How about AI? Surely with a complex city full of obstacles and multiple heights pathfinding could get slow, not to mention all the vehicles that will be on the road. What algorithm did you have in mind? Speaking of vehicles, are they going to follow laws? Or just wander around your city aimlessly? Will they turn on turn signals before turning? Will they have brake lights? What about hazard lights and emergency flashers? What if someone's car runs out of gas? You said you want fire trucks. If a firetruck is speeding down the road, will the cars on the road pull to the right? And you mentioned terrain. Surely you'll need some kind of dynamic terrain streaming system. What do you have in mind for that? And of course there's the dynamic fluid puddle physics. What are you going to use for that? You do understand that Havok will definitely not support fully realistic fluid simulations.

Oh, and good luck getting permission from the maker of each and every vehicle you posted earlier in order to use them in your game.

i like orange
GamerDude
User Banned
Posted: 26th Jun 2009 05:21
I am getting very annoyed with people saying it will be impossible to do, or it won't work on what. It doesent matter how old I am, this project will be done.

The vehicles will have different names and the logos will be changed.

If you don't have any constructive feedback, DON'T POST!

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Coldfire
16
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Joined: 22nd Oct 2008
Location: Indiana
Posted: 26th Jun 2009 06:04
Alot of the reason people are doubting you comes from the first section of the WIP rules:

Quote: "Where's My Game?
W.I.P is work in progress, and surely, even after just 5 minutes of planning, you could say a game was, work in progress. You can't however, expect people to go crazy over your game if you've only got a storyline and a name for the main character. Work on your game, wait until you've got something to show then BAM!!! post a thread about your game, showing all the work you've put into it and all the different parts that your busily working on and people will think, "Hey, this persons, done a lot of work on this game and I can see that there serious about wanting to finish it, I'll give them some encouragement and let them know how good they're doing.""


I'm not trying to discourage you, but you should try to get some kind of list of what you have accomplished yet and perhaps a screenshots of some models, level segments or anything else on those lines. While not impossible, your idea is a bit out of proportion, and people will want to see what you have done so far. Not to mention its only gonna be a matter of time before a mod locks this thread if you don't have anything to show.

Best of luck.
AndrewT
17
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 26th Jun 2009 06:13
Quote: "If you don't have any constructive feedback, DON'T POST!"


I thought my post was constructive. I simply pointed out flaws in your design and made suggestions as to how you can correct them. If that's not constructive, then please, oh master-of-coding, tell me what is.

i like orange
ETCG
15
Years of Service
User Offline
Joined: 24th Jun 2009
Location:
Posted: 26th Jun 2009 06:23
Gamerdude, although I will be willing to work with you on this game, I think you should just make a couple quick models or something to keep this thread from getting closed. And it might get some of these people off your back.

Btw, I don't know if you know this but my offer to make a website isn't for ads, but for team communication on the game.
Brick Break
User Banned
Posted: 26th Jun 2009 08:35
Well, AndrewT, in case you've never used DarkBASIC before, he does have a few things performance-wise going for him. For example, because of VFC and draw distances, less than half of the area will be rendered at any given time, so that doubles the FPS. Plus, static objects render many times faster than dynamic objects, which takes care of LOD without any visual loss of quality, and DarkBASIC allows you to switch objects between dynamic and static at will. As for AI, since it's only small numbers, how much lag do you seriously expect out of that? The only thing I agree with you on is fluid simulation. You're right, it's not practical. However, if GamerDude were willing to compromise fluid simulations for particle effects, which may be what he's talking about, it wouldn't be an issue at all. To sum it up, I don't think we'd be seeing performance issues even on a laptop, it's all a matter of hard work and raw skill.

GamerDude
User Banned
Posted: 26th Jun 2009 10:08
Thanks BB for explaining it. I will give some pictures later. They will be in a .zip archieve, just extract it and there will be several images of the models (not textured yet). I have already started sorting the game folder layout and what archieves will be used. The game will be made moddable so people can change vehicle names, specs and their handling. There will also be colours. I will upload the game folder with sub-categories with NO media, text documents containing the tutorials and a few examples will be included. No working EXEs or plugins will be supplied. But all this will be done later.

thanks

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Plotinus
15
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Joined: 28th Mar 2009
Location:
Posted: 26th Jun 2009 11:02 Edited at: 26th Jun 2009 11:02
Well, I'm looking forward to driving that passenger ship.

Quote: "I am getting very annoyed with people saying it will be impossible to do, or it won't work on what."


And people are annoyed with you JUST SHOUTING THAT IT CAN BE DONE and not explaining how you are going to do it. It's been pointed out to you time and again that this is the WORK IN PROGRESS forum. You haven't bothered to show any signs of progress. In the absence of that, the very least you should do is explain how you're going to do the project. Can't you see how irritating people find it to see someone just asserting I WILL DO THIS IT WILL BE GREATZ LOLOLOLZZZXZ, ignoring all the points that have made in response, and whining at people to shut up? This is a forum, where people are supposed to engage in conversation, which means reading what other people write and responding to it. By ignoring what people are telling you, you are breaking the rules of discourse and seriously winding people up. Plus, of course, proving to anyone who might have had doubts about the matter that you don't really have a clue how you're going to create this project, because if you did, you'd tell us.

Quote: "If you don't have any constructive feedback, DON'T POST!"


First, you don't get to dictate what people post. You may have begun the thread but it doesn't belong to you and you can't say what people may or may not post. That is the job of the moderators. Second, if you're going to post your ideas here, you should be prepared for people to react to them as they deserve. No-one here has flamed you or mocked your ideas undeservedly, as might have happened in many other forums. They have responded sensibly and you have either ignored their advice or whined about it. Third, as AndrewT said, everyone has given you constructive criticism by commenting on your "design plan" (or "wishlist" as it would better be called) and explaining problems with it or asking you how you'd do it. This is help, and if you can't understand that you should go away and grow up.

Now we've all had a lot of fun with this one but something tells me it's really run its course.
Butter fingers
18
Years of Service
User Offline
Joined: 20th Mar 2006
Location: Mecca
Posted: 26th Jun 2009 11:20
Wow. This project looks awesome. I'm so glad you didn't make a thread before you had any real evidence of a game

I want robotic legs.

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