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FPSC Classic Product Chat / how to use destroyandactivate.fpi?

Author
Message
GraPix
User Banned
Posted: 23rd Jun 2009 12:17
i DID search and got no results...

there is a script in destroy\destroyandactivate.fpi...
how to use it?

i also searched FPSC Manual.. (i read the whole pdf long ago)
I search Community Guide and found ONE result.

it said you have to change character's .fpe file and add ifUsed = X but i did it and no results.. no ifUsed appear in entity's properties. all seem to be default...

plz help

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Bibo4PC
15
Years of Service
User Offline
Joined: 17th Oct 2008
Location: Middle Earth
Posted: 23rd Jun 2009 14:28
assign it to an entity destroy script, write down the name of any other entity in the (if used) option, now when the entity assigned with that script is destroyed the other entity will activate..


~Level my Dragon~[/url]
Best Wishes..
GraPix
User Banned
Posted: 23rd Jun 2009 15:44
i said
Quote: "ifUsed option is not showing"


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