Oh I have, applying global and local forces will change the objects global rotation only, or so it seems.
Perhaps I am doing something wrong... but I cant figure out where I am going wrong. I expected to find something similar to the 'NDB_NewtonBodySetOmega' command but there was nothing descirbed to do the same thing on the local axis.
For now, I am just going to work on not using the physics in teh game. It was just a quick and easy way of having collision and bouncing objects anyway.
Thanks for the reply though, I was giving up hope.