Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Product Chat / "Friendly" Entities standing still - question

Author
Message
RankEleven
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location:
Posted: 25th Jun 2009 16:44
I have seem to run into another error in making my map. I have made an entrance room in my hospital, where I will have people walking around and standing. The people who should walk are working fine, but the people who should be standing still are walking around all over the place. I'm not sure if the AI is wrong but right now it is set to "coward.fpi". Do I need to get a custom script to make them stand still? Thanks, Al

"At the end of the day, we'll all be in bodybags"
Leon Kennedy
16
Years of Service
User Offline
Joined: 7th Sep 2008
Location: Neither here nor there
Posted: 25th Jun 2009 17:02
To make them stand still just remove the script being used as main. No script in main means that they will appear and do nothing.

Priest of the Church of Joe Wood

In memory of Nanee. 9/1/1993 - 5/16/2009. Rest in Peace, little girl.
Defy
FPSC BOTB Developer
VBOTB Developer '09
17
Years of Service
User Offline
Joined: 20th Aug 2007
Location:
Posted: 25th Jun 2009 18:55
Hi RankEleven, if I may ask for research purposes. How many people are in the room?

And good response Leon.
shadowfire
15
Years of Service
User Offline
Joined: 24th Mar 2009
Location: England
Posted: 25th Jun 2009 19:06
just make the script passive.

passive.fpi is when the person stands still and doesn' move , except his head.

coward.fpi is when the person will run off and hide if the player either gets to close or shoots it.

strike force delta (on the rails) http://forum.thegamecreators.com/?m=forum_view&t=152412&b=25
darkest depths http://forum.thegamecreators.com/?m=forum_view&t=151509&b=25
RankEleven
15
Years of Service
User Offline
Joined: 23rd Jun 2009
Location:
Posted: 25th Jun 2009 19:33
ok thanks, and deca, it is a fair sized room, perhaps 12 people?

"At the end of the day, we'll all be in bodybags"

Login to post a reply

Server time is: 2024-10-12 17:30:53
Your offset time is: 2024-10-12 17:30:53