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3 Dimensional Chat / City pack WIP

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Cong
16
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Joined: 25th Apr 2008
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Posted: 25th Jun 2009 18:56 Edited at: 25th Jun 2009 19:47
hello this is a wip thread to showcase a city pack i am doing it shall have a number of buildings and props to fit with the a run down urban feel i hope you like
this first picture is a building and the pavement i have made pavement is now textured comes in two parts straight road and bend i am going to make some road signs and traffic light soon to go with it







i was thinking about getting these fpsc ready but have no idea how but if anybody would like to you can email me

thank you

more to come

requests are more then welcome................as i have low motivation and this kinda stops me from jumping of a bridge.
Cong
16
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Posted: 25th Jun 2009 20:40 Edited at: 25th Jun 2009 20:50


boxes

wups double posting.....sorry
Cong
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Posted: 26th Jun 2009 22:18
yay i get ignored by nerds now

my models are as rubbish as me then i guess
The Next
Web Engineer
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 26th Jun 2009 22:47 Edited at: 26th Jun 2009 22:48
Lmao your not being ignored its just not very busy round here atm we are here just takes time. For my comments i think they look great keep up the amazing work you have some talent from what i can see.

NERD im upset now lol

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
Cong
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Posted: 26th Jun 2009 22:50
sorry for the nerd insult bad day you seelol

thank you with tht encouragement im going to make more soon
Alucard94
17
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Joined: 9th Jul 2007
Location: Stockholm, Sweden.
Posted: 26th Jun 2009 22:51 Edited at: 26th Jun 2009 22:52
It's only been a day, people don't live to be on this forum you know.
The models look pretty good I guess, can't comment on anything seeing as the shots you posted weren't all too helpful.


Alucard94, lacking proper intelligence.
The Next
Web Engineer
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Joined: 3rd Dec 2007
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Posted: 26th Jun 2009 23:00
Yeh a wire frame or two would be great aswell

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
Asteric
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 26th Jun 2009 23:02
Looks great, forget the third model going into FPSC though.

Cong
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Joined: 25th Apr 2008
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Posted: 26th Jun 2009 23:03


okay cool this is the pavemnt and building wireframe there are still a few unwanted edges and tht but i am still not finished with the building yet
The Next
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Posted: 26th Jun 2009 23:03
and yeh tat 3rd model is way too many polys unless you are running FPSC X10 on a high spec machine.

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
Cong
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Posted: 26th Jun 2009 23:11




oh okay well this is the wireframe of it anyway
The Next
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Posted: 26th Jun 2009 23:18
That doenst look much like a wire frame to me maybe ive just gone mad

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
JLMoondog
Moderator
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Joined: 18th Jan 2009
Location: Paradox
Posted: 27th Jun 2009 01:36 Edited at: 27th Jun 2009 01:37
For the fire escape you can get away with single plans on each side then just use a texture with alpha to make the beams. Cut your polys by a considerable amount.

As for the buildings, you can get rid of some of the small extrusions and use a normal map to bring out detail. Look up Green Gandalf's normal map creator. Create a b/w bump map, and then convert. Easy as Sunday morning.

Mazz426
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Joined: 4th Feb 2008
Location: Edinburgh
Posted: 27th Jun 2009 01:40
if you still want to get them fpsc ready i could easily do that, if you decide that thats what you want then just post the model and texture on here and i'll have them ready in under an hour

gamer for life

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