Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

Code Snippets / SPACE INVADER MODEL!

Author
Message
Daz
21
Years of Service
User Offline
Joined: 26th Dec 2002
Location: United Kingdom
Posted: 18th Aug 2003 21:16
LOL, who needs milkshape?
DarkBASIC Professional is the best programming utility.
8/10 Housewives agree!
dark puppus
21
Years of Service
User Offline
Joined: 16th Aug 2003
Location:
Posted: 19th Aug 2003 00:02
i found your code a little part of model, incomplete.
Is this a preview ?

Daz
21
Years of Service
User Offline
Joined: 26th Dec 2002
Location: United Kingdom
Posted: 19th Aug 2003 12:32
Actually it'ss just the basic Space Invader enemy in 3D. I was bored so....

DarkBASIC Professional is the best programming utility.
8/10 Housewives agree!
Steve Fash
21
Years of Service
User Offline
Joined: 31st Dec 2002
Location: Doncaster, UK
Posted: 7th Sep 2003 14:23
lol @ such quality
nice one Daz m8 !

For game/demo music for YOUR PC and GP32 productions visit:-www.futuredevelopments.org.uk
Kangaroo2 BETA2
21
Years of Service
User Offline
Joined: 23rd Aug 2003
Location: Somerset / UK
Posted: 8th Sep 2003 15:54 Edited at: 8th Sep 2003 15:55
lol nice1

You could capture the screen as an image the scroll it then glue all the objects together and make it spin

Quikly Studio Pro. Soon. Honest.
Moggie100
22
Years of Service
User Offline
Joined: 15th Oct 2002
Location: Behind You...
Posted: 9th Sep 2003 03:14
Or u could add the classic space invaders movement style (check my source )

[img]www.geocities.com/weaponsmod/Banner.gif[/img]

Login to post a reply

Server time is: 2024-11-24 01:25:09
Your offset time is: 2024-11-24 01:25:09