Well I tried but I won't be able to do it the way in that link so I'm thinking of other ways, and posting them when I think of them.
- Works
- Haven't Tried Yet
Idea 1:
1. Make a cube and texture it so that there is blood splatter on each face.
2. Get the collision point and position the cube there.
3. Move the cube to be flush with the wall (not sticking out).
4. And that's it, the only down fall is that it only works with cubes...
Idea 2: (An idea but not sure if it's possible to program)
1. Load the image of blood
2. Get the object that you collided with (shot in my case) and texture it with the image of blood.
3. Some how position the texture on the object to the collision point