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Dark GDK / Applying a texture to a spot on an already textured object

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heyufool1
15
Years of Service
User Offline
Joined: 14th Feb 2009
Location: My quiet place
Posted: 26th Jun 2009 01:57 Edited at: 26th Jun 2009 01:59
Hi! I'm trying to create blood in my game and one way of doing this is to texture the object that I shot with the blood then scale the blood down and move it to where I hit the object, but also leaving the texture that the object was originally textured with alone. What I mean is this:

Object Not Shot:
______
|..........|-Original Texture
|..........|
|_____|


Object Shot:
______
|..........|-Original Texture
|......__|
|___|_|-Blood (overlapping the original texture)

Is this possible?

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