Hi! I'm currently working on loading maps for my map editor and the way i export the map is to go through each object and export the object number, file, position, and rotation in this format:
dbLoadObject ( 500, Dagger1.3ds );
dbPositionObject ( 500, 0, 0, 0 );
dbRotateObject ( 500, 0, 0, 0 );
so that it can be copied and pasted directly into VC++. But I'm a bit stumped on how to load this. I know in Game Maker there is a perform string function, and what i'm looking for is something like that, but i can't find it. For now i'll settle with saving a text file as shown above and another one with only values. Thanks!