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3 Dimensional Chat / Exporting a model into FPS with just one texture...

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Impaler
16
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Joined: 20th May 2008
Location: Everywhere...at the same time
Posted: 27th Jun 2009 01:52
I just got AC3D and I made a model and was all ready to put it into FPS Creator when I noticed something. The model can only have one texture. This is the first time I've ever modeled something so it left me confused. Is there anyway to take a model with several textures and convert all that into one mega texture? If not than how would I go about getting my textures into the right places in an image?
Blobby 101
18
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Joined: 17th Jun 2006
Location: England, UK
Posted: 27th Jun 2009 10:16
the thing you're looking for is UV mapping. Take a look at Lithunwrap. Basically, you load in your model then you use the built in tools to map the different polygons or sections to different parts of an image, then you export both the image and the model and you can get started at putting your textures onto the image in the right places (the outlines show up on the image) and when loaded into FPSC it would look right.

www.soharix.homestead.com
BMacZero
18
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Joined: 30th Dec 2005
Location: E:/ NA / USA
Posted: 27th Jun 2009 16:33
Yes, check out this:

http://forum.thegamecreators.com/?m=forum_view&t=138516&b=3





Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Impaler
16
Years of Service
User Offline
Joined: 20th May 2008
Location: Everywhere...at the same time
Posted: 27th Jun 2009 17:43
Thanks this is great stuff!

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