Quote: "What program are you using"
Baking is what I've learnt in Maya. Now im using Blender. Basicly it just replaces all the tweens into frames. Most plugins have it built in, the fbx for Max and Maya as the option to enable or disable it. I'm pretty sure it still keeps the bones.
Btw I'm using DarkGDK for the programming.
I think it will be fine if I don't manipulate the bones, say for example i program a tween blend between animations, if i have 40bones that's a lot of calculations and if theres 50 guys that's 2000 bones to calculate the movement for XYZ to move from A to B smoothly. Since I won't be doing that I think I'm okay
Please Correct me if im wrong.