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FPSC Classic Product Chat / Crates/ Bricks Breaking Glass

Author
Message
Jack Attack
15
Years of Service
User Offline
Joined: 20th Dec 2008
Location:
Posted: 30th Jun 2009 00:55
Can't for the life of me work out which entity attribute needs changing to break glass using an entity. Can someone help? I've chucked bricks, boulders, crates, tables and chairs at it, but it just won't break (to test weights etc). If I shoot it, it breaks, but I want a brick to do the job.

Large Window Attributes
Dynamic
Main: default.fpi
destroy: destroy\window.fpi
strength: 1

Cylinder Attributes
Main: Default
Physics Weight: 3000
Physics Force Damage: 100

The guy on the tutorial says to set the strength low on the glass, and then mentions a crate will go through it, but I think I've checked everything???

Any clue?
Sandante
16
Years of Service
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Joined: 9th Sep 2008
Location: Dark World
Posted: 30th Jun 2009 12:01
Jack Attack
15
Years of Service
User Offline
Joined: 20th Dec 2008
Location:
Posted: 1st Jul 2009 01:26
Great Job! Have been chucking stuff through glass all night...

Did a bit of testing and here's the settings I've come up with:
Entity Settings:
Strength 0 (Invulnerable)
Physics Force Damage 500

Glass Settings
Strength 1

Notes -
I believe setting the Physics Force Damage of the entity to at least 500 means you don't have to alter the strength of the window/glass (which looks to be set to 10 usually).

Small Glass may not shatter, in fact sometimes the entity goes straight through. Best using the larger windows/ glass.

Thanks for the Info SanXL...
Sandante
16
Years of Service
User Offline
Joined: 9th Sep 2008
Location: Dark World
Posted: 1st Jul 2009 02:54
no problem,

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