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DarkBASIC Professional Discussion / a kind of silly question but i want opinions...

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zaltoa
22
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Joined: 18th Aug 2003
Location: United States
Posted: 19th Aug 2003 11:25
im starting to learn to code in DBP and the first game im going to make is an RPG and yes ive heard that making rpgs is long and difficult journey but... since it would be my first big project ive written would it be better to do it in 2d or 3d? i would think 2d but i just want some opinions
death metal rules
M00NSHiNE
22
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Joined: 4th Aug 2003
Location: England, UK
Posted: 19th Aug 2003 12:38
Although Im not getting Pro for a few days, I know that effectively, both are 3d. DBPro, for speed, uses flat textured 3d planes as sprites, so theyre not really true 2d images. They look prettier and can be rotated a full 360 degrees though.

Choosing which depends on you really. If you are a good modeller or you want a more involving, immersive game packed with big special fx like lights and particle systems, then go 3d. 2d is more traditional and is perfect for a retro old school rpg look. No doubt it would be much easier to do in 2d.

The choice is yours.

"It's amazin' what you can do with a computer and access to t'internet"
Shady Simpson
23
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Joined: 15th Mar 2003
Location: United Kingdom
Posted: 19th Aug 2003 12:51
I'd suggest 2D for a beginner, 3D is much more complicated.

for a first game I would say a grid based game is best, but that's my opinion.

hope I helped.

BatVink
Moderator
23
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Joined: 4th Apr 2003
Location: Gods own County, UK
Posted: 19th Aug 2003 16:53
I've never written a 2D game in my life, I started straight into 3D. I would say that if you tend to end up in the 3D world, then start there. There are 3 types of command - 2D, 3D and others. You will find yourself using the 2D and "others", without learning much about the 3D subset.

Thanks in advance.
All the Best,
StevieVee
M00NSHiNE
22
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Joined: 4th Aug 2003
Location: England, UK
Posted: 19th Aug 2003 20:12
To be totally honest im a pretty competent programmer, yet ive never actually written a full game.

My attitude is :- If theres no point, dont bother.

I NEVER liked space invaders or pacman and I cant see the point in making a game that I dont like - one of the cheif things about making games is your making games you like because you like making games.

I spend my time writing small programs that help me write games, or i start with a 'rough' copy that fleshes out the main parts of a program/game(eg controls, camera etc) before moving on to a proper version.

I make thing such as underwater effects and special fx like bullettime, but im not using them till i get dbpro.

Id go with 3d if your doing a big project, it makes more sense to take advantage of the engines power. If your doing this just to learn, go with 2d.

"It's amazin' what you can do with a computer and access to t'internet"
zaltoa
22
Years of Service
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Joined: 18th Aug 2003
Location: United States
Posted: 19th Aug 2003 21:38
ok alright im gonna go with 2d cuz im just still learning out of the book and it doesnt seem that hard making the grid graphics stuff... thanks

death metal rules

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