Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

3 Dimensional Chat / "Nuked" Game Models

Author
Message
djmaster
User Banned
Posted: 30th Jun 2009 20:51 Edited at: 3rd Jul 2009 16:30
Here I will post all models ill make for my new project Nuked.Ill tell you a short story so you will have an idea what to expect:

Its 2009 and rumour has it that the Koreans have a nuke.The USA recieves a top secret letter from Koreans for a nuke threat,Americans dont believe the threat so the Koreans nuke them.Now its year 2011,Korean machines and human like robots have taken over the USA and zombies are a major threat as a side effect from the nuke's radiation.Now you and a small amount of rebels must fight back the independence of USA.

The full story is much longer.So lets get to the thing.Ive made a nice bombed brick building,only about 300 polys so its very economic.The texture is in .png format and its 512x512.Enjoy.More to come tommorow.



Model list:

Building 1 destroyed (294 polys,512x512 texture)
Small Missile 1 (66 polys,512x512 texture)
Building 2 destroyed (390 polys,512x512 texture)
Wall 1 destroyed (18 polys,512x512 texture)

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho

Attachments

Login to view attachments
djmaster
User Banned
Posted: 30th Jun 2009 22:15
Updates updates! Made a nuke,very lowpoly,only 66 polys.Now to unwrap uvw and make a texture in PS CS4.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho

Attachments

Login to view attachments
Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 30th Jun 2009 22:27
....that's more like a regular missile.

http://regmedia.co.uk/2005/06/03/german_nuke.jpg

try for something more along this shape also make it smoother.
djmaster
User Banned
Posted: 30th Jun 2009 22:44
Yes ive made a mistake,its a missile more but anyways,ill be making the nuke tommorow.Heres the finished model with a texture 512x512 .png format on it.Has some cool KOREA letters on the side,enjoy.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho

Attachments

Login to view attachments
djmaster
User Banned
Posted: 3rd Jul 2009 16:16
Heres another blown up building,I will also re-uvmapp it in a moment to a cement look so it gives a bit of variety.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho

Attachments

Login to view attachments
djmaster
User Banned
Posted: 3rd Jul 2009 16:29
And a busted up wall to match with blown building #2.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho

Attachments

Login to view attachments
Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 4th Jul 2009 04:07 Edited at: 4th Jul 2009 04:08
i think you should add some cracked up flooring into the buildings. and damaged floors. also change the inside textures for the buildings as its unlikely for the inside and outside to be the same.

you should also look into some normal mapping that would really bring these out.
djmaster
User Banned
Posted: 4th Jul 2009 10:19
Im not going to normal map them since FPS Creator + normal maps = ouch! About the interiors,after a nuke falls on a city,I doubt the stuff stays like it was.The cracked floors and stuff will be made later as ill place em as segments.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 4th Jul 2009 11:54
im not necessarily talking about that more the inside of the walls themselves they shouldn't be brick. and weather the inside of the house stayed or not would depend on how close to the nuke it would be.

the reason i suggested normal mapping is because the building should be more damaged. more to the first building then the second though.
djmaster
User Banned
Posted: 4th Jul 2009 18:43
These will be most likely used for background entities as the ones closer will be much more detailed but not too much so I can keep the framerate over 30.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 4th Jul 2009 22:27
oh ok.
CoffeeGrunt
17
Years of Service
User Offline
Joined: 5th Oct 2007
Location: England
Posted: 4th Jul 2009 23:33
The meshes look pretty good, I'd add scorching and such to the textures though...

Like Azunaki said, some ruined floors would look cool as well, and would be a nice place to put enemy snipers in a game, (assuming you're making them for a game, right?)...

If we're all God's Children, then what's so special about Jesus?
djmaster
User Banned
Posted: 7th Jul 2009 11:29
OK now heres a Beretta 92 Vertec pistol in progress,looks pretty decent so far.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho

Attachments

Login to view attachments
djmaster
User Banned
Posted: 7th Jul 2009 11:30
Picture 2

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho

Attachments

Login to view attachments
Azunaki
15
Years of Service
User Offline
Joined: 11th Feb 2009
Location:
Posted: 7th Jul 2009 12:04
lookin good.

Login to post a reply

Server time is: 2024-11-25 02:10:04
Your offset time is: 2024-11-25 02:10:04