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FPS Creator X10 / 3ds max to fpsc textures / size

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outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 1st Jul 2009 23:13 Edited at: 1st Jul 2009 23:21
well the title says most of it. I've been making models in 3ds and exporting with Pandora X plug in and building it with the entity creator. when i load it in game the entity is invisible and too small/ can anyone help?

in pic the house is too small and invisible

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outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 1st Jul 2009 23:28
form 3d. how it should look

front

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outlaw241
16
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Location: Ontario Caliiiiii US of A
Posted: 4th Jul 2009 06:09
bump*

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Greek freak
17
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Joined: 28th May 2007
Location: Greece
Posted: 4th Jul 2009 12:41
How can it be invisible and too small at the same time?
Anyway did you try importing an entity from fpsc into 3ds max to see the difference in their size? Did you try making your model like 10 times bigger in 3ds max?

The problem is not if there isn't after-death-life. The problem is if there is no life in life!
The Next
Web Engineer
16
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Joined: 3rd Dec 2007
Location: United Kingdom
Posted: 4th Jul 2009 13:02
Ok try this for the texure

THe file extension has to be DDS and the FPE file has to link to .TGC not DDS this is important we do not know why but it just is textures will not work inf you make them TGA and if they are DDS and you link to DDS they dont work.

As for size how do you know if you can see it

Hope that helps

The Next
Windows 7, Intel Core 2 Duo 3.2 Ghz, 4GB, 2x Nvidia 9600GT 1GB
Coach Shogun 20
15
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Joined: 27th Feb 2009
Location: In your mind, messing with your thoughts
Posted: 5th Jul 2009 04:51
@The Next: You said .TGC, it's .TGA. TGC is the Game Creators, lol.

Viktor415
17
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Joined: 25th Nov 2006
Location: Portland
Posted: 29th Jul 2009 01:22
he knows what the size is because he can shoot at it and see bullet holes...and when he walks he bumps into it... ive had the same problems with exporting/importing objects from 3DS max... i wish there was an easier way but the only thing that worked for me was renaming my 3dsmax file and re-doing the whole process over again...

an even harder thing to do is get a rigged/animated character in there
Spyro0
15
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Joined: 22nd Jul 2009
Location: Ireland
Posted: 29th Jul 2009 17:31
@ The Next
"Ok try this for the texure

THe file extension has to be DDS and the FPE file has to link to .TGC not DDS this is important we do not know why but it just is textures will not work inf you make them TGA and if they are DDS and you link to DDS they dont work.

As for size how do you know if you can see it

Hope that helps"

Thanks Next, all my homemade models where invisable too, tried all sorts of nameing formats, and it was driving me mad, This should sort things out. Thanks again.

I bet if I tried to make an invsable man, he wouldn't be invisable.



Smarter than the average bear.
seth zer0
18
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 31st Jul 2009 09:58
lol, That's funny a non invisible man..

outlaw241
16
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Joined: 5th Mar 2008
Location: Ontario Caliiiiii US of A
Posted: 1st Aug 2009 19:55
hmmm...

Quote: "I bet if I tried to make an invsable man, he wouldn't be invisable."


haha that confused meh

Windows 7 -AMD Athlon 64 X2 3800+-4GB RAM-Gforce GTS 250 1GB

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