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Dark GDK / skarkys - getting started

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tomtetlaw
15
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Joined: 18th Jan 2009
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Posted: 3rd Jul 2009 12:14
How do I set an object up so that it collides with stuff, and do i have to set up each object so that they can collide with everything?
Diggsey
18
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 3rd Jul 2009 12:18
sc_setupobject for simple objects, and sc_setupcomplexobject for complex objects. They can all automatically collide with each other, but you can optionally use groups to separate them, and then use the group versions of each collision command.

tomtetlaw
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Joined: 18th Jan 2009
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Posted: 4th Jul 2009 10:28
wats the difference between simple and complex objects? and what kind of params do i put into SC_SetupObject() ?
Diggsey
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Joined: 24th Apr 2006
Location: On this web page.
Posted: 4th Jul 2009 12:09 Edited at: 4th Jul 2009 12:09
There are help files the come with the plugin to explain the parameters. Read them!

Simple objects are ones that can be represented as a sphere or a box, or are irregular but have very few polygons. As soon as you get an irregular shape with many polygons, you are better off using a complex object because they are faster for that kind of thing.

tomtetlaw
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Posted: 4th Jul 2009 12:18
Thanks dude
waterpot
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Joined: 4th Jul 2009
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Posted: 4th Jul 2009 23:14
Thanks dude it's very cool

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