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FPSC Classic Models and Media / 3ds max/Maya Can i make Models

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JiMmYThEHaNd
17
Years of Service
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Joined: 4th Jul 2009
Location:
Posted: 4th Jul 2009 16:25
Im new to all this fpsc stuff and was wondering if i could use my Autodesk 3ds max or Autodesk Maya to create models for fpsc?
Opposing force
20
Years of Service
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Joined: 10th Aug 2005
Location: England
Posted: 4th Jul 2009 16:42 Edited at: 4th Jul 2009 16:42
Yes you can, both being 3D modelling packages. However, you cannot export (as far as I know) directly to the .X format. For that you'll need to use the .3DS convertor which can be found in one of the stickies. I think there's something called panda exporter for Max but I don't know much about that.
=adamW=
20
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Joined: 29th Apr 2006
Location: United Kingdom
Posted: 4th Jul 2009 17:02
http://www.andytather.co.uk/Panda/directxmax.aspx

I use this to export to .x format

djmaster
User Banned
Posted: 4th Jul 2009 18:37
3dsmax is my choice of modeler to make FPSC weapons,characters and entities.Its even a very useful tool to bake textures together,I just love it.

[href]http://chargedstudios.netne.net/index.htm[href]
"Im British you muppet!"-Psycho
Opposing force
20
Years of Service
User Offline
Joined: 10th Aug 2005
Location: England
Posted: 4th Jul 2009 20:18
Too bad it's so damned expensive.
JiMmYThEHaNd
17
Years of Service
User Offline
Joined: 4th Jul 2009
Location:
Posted: 5th Jul 2009 05:05
Sweet thanks for the help.

@Opposing force

Lol my uncle works 4 autodesk and he got me 3ds and maya 4 free.

Now.. Were did i put them cd's

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