Quote: "it only loads the scripts that are required by the game"
SWEET
I've been wishing this was built in FPSC for a long time now.
As you can imagine I have quite a script list, and having them all in each build becomes a problem to manually delete.
Quote: "It doesn't copy any folder, it delets all unused scripts."
I hope there is a built in input validation to prevent someone from accidentally deleting the main scriptbank folder.
It looks as if you have it set up to only work on built game files, so maybe that is covered already.
My only questions are;
How does it know which scripts are used by the game and which ones are not?
Does it open and extract a list of the *.fpi from the FPE files or what?
Are you goin to take this a step further and incorporate it into a game packer?
I only ask because it seems like this would be a great function for game packers.
Thanks again KNXRB