I don't know why this doesn't wokr, it is very simple, but it jsut shows me a black screen instead of blue...
#include "DarkGDK.h"
enum Animations{
P_WALKING,
P_ATTACKING
};
enum IDImportant{
GUN=1
};
void DarkGDK(void)
{
dbSyncOn ();
dbSyncRate (0);
dbRandomize(dbTimer());
dbLoadObject("media/models/gun/H-Shotgun-Static.x", GUN);
dbPositionObject(GUN, dbCameraPositionX(),
dbCameraPositionY(), dbCameraPositionZ());
dbRotateObject(GUN, dbCameraAngleX(),
dbCameraAngleY(), dbCameraAngleZ());
dbLockObjectOn(GUN);
while(LoopGDK())
{
dbPrint(dbObjectPositionZ(GUN));
dbSync();
}
return;
}
any help would and will be apprecieted
#ifdef _in_programming_heaven_
MakeAnAwesomeGame(lots of badies, lots of guns, lots of stuff to do, BIG level)
#endif