Ok, two problems.
First of all, I've been having an issue with dynamic entities not following the rules of general physics. The attatched pic shows a cute little setup where a few red barrels are just chilling out, at different angles and with one of 'em lying on its side. There is the default "bloodsplat" decal underneath the one on its side and under a nice little toolbox nearby.
Now, when I test the game I am very rudely welcomed by at least two of these barrels flying into my head. Always the one on its side and usually the one behind it. I thought it might've been because of the bloodsplat, but the toolbox (dynamic as well) chills there fine.
I've tried changing the barrels to static mode, but then they don't even show up in game.
On a side note...
Is there any possibilty of being able to force the player's weapon to his holster while he's underwater? Kinda like the game does whenyou pick up a crate or something with the left mouse button. I know Plys Mod could do that with a plrinzone script and hideplrweapon or something of the sort, but x10 is sorely lacking in that department.
Thanks in advance great magical FPSC wizards!
Hey you...
SHUT UP