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xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Jul 2009 01:48
Here is a ground to air or whatever missile. It include the audio file and script to make it launch. Just get within 300 units and press L or change the script to use it any way you like.

A short video is attached. This and many other items can be downloaded from fpsFREE.com under "Entities"



Brian.

dark peanut
17
Years of Service
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Joined: 31st Dec 2008
Location: USA
Posted: 6th Jul 2009 02:02
......that is amazing xplosys!! Thanks alot for the awesome contribution!! Now to find something to explode

dark peanut

Look for me on CoD4 online for PC. My username's Arbiquator (strange I know but it's the first thing that came to mind)

electric chihuahua
21
Years of Service
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Joined: 7th Apr 2005
Location:
Posted: 6th Jul 2009 05:16
Hi

This is awesome. Thanks. Do you think it would also work if I substitute the V2 rocket model for my WW2 game?
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Jul 2009 05:23
Thanks guys.

Quote: "Do you think it would also work if I substitute the V2 rocket model for my WW2 game?"


It should work with anything. I originally tested it with the skeleton. Just mimic the settings in the fpe.

Brian.

Leaning Objects To The Side
19
Years of Service
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Joined: 3rd Jan 2007
Location:
Posted: 6th Jul 2009 05:57
OMG!...Brian WOW this is freaking Super Fantastic! as always thanks for the download. keep up the Awesome work. virtue hug and kiss. Brian, i hope you have a great day.

Cheers,
Tanya.
game freak16
20
Years of Service
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Joined: 25th Jan 2006
Location:
Posted: 6th Jul 2009 06:47
That is awesome!

Red Eye
17
Years of Service
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Joined: 15th Oct 2008
Location:
Posted: 6th Jul 2009 10:49
Nice Work Mate.

Sandante
17
Years of Service
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Joined: 9th Sep 2008
Location: Dark World
Posted: 6th Jul 2009 13:47
great idea, thanks alot xplosys.
Seth Black
FPSC Reloaded TGC Backer
21
Years of Service
User Offline
Joined: 22nd Feb 2005
Location: Pittsburgh, PA
Posted: 6th Jul 2009 18:28
...superbly done.

Many thanks, xplosys...

xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 6th Jul 2009 23:52
Thanks all.

Brian.

the italian
17
Years of Service
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Joined: 11th Sep 2008
Location: Cremona Italy
Posted: 7th Jul 2009 13:30
ty, very good idea

oldboy of 40 years old
Cosmic Prophet
18
Years of Service
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Joined: 17th Mar 2008
Location: The Cosmos
Posted: 7th Jul 2009 17:08
Hi Brian, This is great buddy. I wonder if there is a way to simulate a cloud of smoke that could spawn as the missle launches. ( Hint, Hint).

Anyway, Here's an animated Silo door, to go along with your missle.

Oh, and by the way. I need a beta tester for my new pack. would you care to take on the task?

Let me know my friend. Dale.



In the Universe, nothing ever stays the same.
xplosys
20
Years of Service
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Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Jul 2009 17:39 Edited at: 7th Jul 2009 19:22
Absolutely love to test for you, Dale. Great silo door. Thanks! If you don't have my regular email address, send to xplosys(at)yahoo.com.

I thought about the cloud of smoke thing for just a second, and dismissed the thought. LOL

Brian.

alimpo83
20
Years of Service
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Joined: 30th Dec 2005
Location:
Posted: 7th Jul 2009 20:00
Xplosys it looks good!

OFFTOPIC: I forgot but if you want you can host my "Alien Entity Pack" on your site too.

Thanks.

Alien and Wrecked Building Packs here: http://www.freewebs.com/alimpo83
CoffeeGrunt
18
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 7th Jul 2009 20:40
Quote: "I wonder if there is a way to simulate a cloud of smoke that could spawn as the missle launches."


Clever use of Airmod Bloodspurt command could allow this, if you change the rocket's blood or sparks decal to smoke...

If we're all God's Children, then what's so special about Jesus?
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Jul 2009 20:50 Edited at: 7th Jul 2009 20:53
Quote: "you can host my "Alien Entity Pack""

Done. Thank you.

Quote: "Clever use of Airmod Bloodspurt command could allow this, if you change the rocket's blood or sparks decal to smoke..."

I just know you're trying to tell me something, but I can't understand you. Love to see it though. I have enough trouble with vanilla FPSC.

Brian.

CoffeeGrunt
18
Years of Service
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Joined: 5th Oct 2007
Location: England
Posted: 7th Jul 2009 20:56
Quote: "I just know you're trying to tell me something, but I can't understand you. Love to see it though. I have enough trouble with vanilla FPSC."


Oh, sorry. Well every mod has Airmod in built, and one of it's command is bloodspurt. If you make the rocket loop the command Bloodspurt=2, it will stream a particle effect from the center of the model downwards. This particle effect makes use of the blood decal, or sparks or whatever is set as the decal that appears when the entity is shot...

The idea is that if you change the rocket's damage decal to a smoke one in it's FPE, and add bloodspurt=2 into it's launch sequence part of the script, it should steam smoke decals downwards as it launches. The only problem is that it would also show smoke when shot,but that could be a gas leak I guess...

If we're all God's Children, then what's so special about Jesus?
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 7th Jul 2009 21:06
Very interesting. Thanks for the info.

Quote: "The only problem is that it would also show smoke when shot,but that could be a gas leak I guess..."


You could just make it explode when shot. Who would be stupid enough to shoot a missile?

Brian.

xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 8th Jul 2009 01:22
Attached (with approval) is the Silo Door by Cosmic Prophet with a couple of changes.

Resized the entity and minor change to the script which allows entry through the door once open.

Brian.

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