I've got ahold of the latest patch for Angel of Darkness (4.3.beta) which solves alot of bugs but also fixxed some of the graphical glitchs.
You've no doubt seen alot of tech demonstrations around about what shaders can do and most have probably seen Half-Life2 (but quite frankly most of you can forget about playing that until you can afford a system to run it on current stats are p1.5ghz w/GeForce3ti or Radeon 9500 64MB or more w/256mb Ram w/DirectX9 - and if you are expecting similar graphics to the screenshots you'll need nothing less than a p4 2.0ghz w/GeForceFX 5800ti 256Mb w/512mb Ram w/DirectX9 ... you could get away with a Radeon 9800pro, but barely)
there's also the god knows whats happening Doom3 which alot of screenshots have been released and a very early E3 leak from a year ago (alot can happen in 12months, carmack oftenly rewrites entire engines in a matter of weeks if he don't like something so thats something to bare in mind).
however this all aside Tomb Raider Angel of Darkness isn't in the Future, it is the first true DirectX9 game out there - and really is the first game of its class to truely use Shaders how they were ment to ... Generals does a good job, but its just used mainly to reproduce the normal graphics in realtime rather as prerendered.
but for those of your wondering what the difference between a game with Shaders and w/o Shaders in actual graphical terms is well this is
Angel of Darkness in "The Serpent Rouge" first is standard fixxed function 1024x768x32 full graphics @ 85hz
Second is Full GeForceFX PS2.0 graphics ... i'll be taking some more to show off the shadow/light system more, bump mapping - and the water in this. Well in standard mode its just sphere mapping, in PS1.x its prerendered reflections, in 2.0 its RT Reflections including effects and character and it looks just stunning.
these were taken on my current system
AMD Duron 800Mhz CPU - 512Mb Ram - 3DBlaster GeForceFX 5200 64MB (45.23 DetonatorFX) - DirectX 9.00 SDK Retail - CMedia 8326 Audio w/EAX2.0 (and using with full options) - Anistropic 8x - Texture Filtering On - FSAA 0 Samples
runs this game at a respectable 20-35fps ... which actually isn't to bad considering they recommend a good ghz more power for full graphics options
w/o Shaders
w/ Shaders
it might not seem like there is any relivance for this post (aside from maybe increasing the sales of a fantastic sequal
and Creative wonderful GeForceFX 5200 which scores a nice 3894 in 3DMark2003
hehee)
but trust me these screenshots are going to start hitting very close to home after a while