Here ya go sir:
;870MCS 14-inch shotgun weapon spec
;Mesh, Textures and Animation by Jake Cotton aka EAI (Errant AI) (c)2007-2008
;v1.2 includes AirMod functions
;errant_ai@yahoo.com
;GUN Model File Requirements
;GUN Settings
MUZZLECOLORR = 252
MUZZLECOLORG = 150
MUZZLECOLORB = 54
muzzleflash = 4
muzzlesize = 35
brass = 4
smoke = 1
second = 0
damage = 20
damagetype = 2
scorchtype = 1
reloadqty = 4
iterate = 7
accuracy = 9
range = 1500
zoommode = 0
;AirMod
shotgun = 1
start reload = 227,242
reload loop = 246,275
end reload = 279,288
cock = 290,321
gunlagspeed = 10
gunlagxmax = 3
gunlagymax = 3
;GUN Visuals
textured =
;effect = effectbankfastbonefastbone.fx
effect = effectbankBumpCubeReflectAlphaBumpCubeReflectAlpha.fx
transparency = 1
zoomscope = 0
weapontype = 3
;GUN Sounds
sound1 = fire.wav
sound2 = reload.wav
sound3 = cock.wav
sound4 = retrieve.wav
sound5 = putaway.wav
;sound6 = dryfire.wav
fireloop = 3000
;HUD muzzleflash position
horiz = 5.25
vert = -1.25
forward = 10
alignx = 2
aligny = -1
alignz = 26
;HUD animation frames list
keyframe ratio = 1
select = 1,7
Idle = 8,35
Move = 38,60
Fire = 62,96
;reload = 97,219
putaway = 220,225
;HUD sound frames list
soundframes = 4
sframe0 = 259,2
sframe1 = 1,4
sframe2 = 296,3
sframe3 = 221,5
EDIT: Iwas just think about what you said about the hard-coded sound playing too, and I believe you are right, just need to figure out how to stop it from doing that.
"There are very few problems in life that cannot be solved by the proper application of high explosives"