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Dark GDK / Need to know how to replace the white squares in Sparks RayCollision with bullet holes

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yahya
16
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Posted: 8th Jul 2009 08:16
I need to hand in my game to tommorow so plz replay as soon as you can, and plz make it simple to understand


here is my code:




Can you guys tell me how can I replace them with the bullet holes found in the FPS creator folder
yahya
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Posted: 8th Jul 2009 21:09
anyone?
AndrewT
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Joined: 11th Feb 2007
Location: MI, USA
Posted: 8th Jul 2009 21:23
Just texture the plain with a bullet hole texture. You may have to set a colorkey with dbSetImageColorkey() or enable transparency with dbSetObjectTransparency().

i like orange
yahya
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Posted: 9th Jul 2009 01:42
I don't fallow? can you put it in an example please
AndrewT
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Posted: 9th Jul 2009 01:58
What do you mean? You texture the plain with dbTextureObject().

i like orange
yahya
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Posted: 9th Jul 2009 04:32
Ya I kinda don't get that method, pulse I only slept for 4 hours the past 3 days -_-zzzZZZZ.

So if you be kind to show it in an example
AndrewT
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Location: MI, USA
Posted: 9th Jul 2009 04:36
Quote: "So if you be kind to show it in an example "


Um, ok.



Where 'plain' is the bullet hole object, and 'texture' is the bullet hole texture...

i like orange

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