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FPSC Classic Models and Media / Does you character have to be human

Author
Message
Wiseberry12851
17
Years of Service
User Offline
Joined: 2nd Jun 2009
Location: Some Parallel Universe
Posted: 9th Jul 2009 10:54
I'm looking to create very non-human characters that do not have a bone structure, no feet, hands, neck, back, etc... but uses a psychic force system to move around. I have had several compliments on the amount of detail that was put into it and the resulting quality but am confused as all the tutorials talk about bone structure

I don't mind creating my own set of animations but it won't be as many as the default ones becasue of the lack of bone structure.

I have Autodesk 3DS Max, Maya, and Milkshape and I don't know where to go after model has been created

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Advanced Licensed Computer Programmer and Custom Programming Language Interfacing. Graphics / Video Designer.
EGG HEAD OF DOOM
17
Years of Service
User Offline
Joined: 21st Sep 2008
Location: The Hacked Hospital Lobby
Posted: 16th Jul 2009 08:57
i haven't done animation my self but i know that you can create your own bone structure and animation sets. so you can really do whatever you want as long as it's not taller than one story in FPSC.



I WILL MELT YOU INTO EGGNOG

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