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Geek Culture / game selling license

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Travis Gatlin
16
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Joined: 14th May 2009
Location: Oxford, Alabama
Posted: 10th Jul 2009 03:18
How much would a game selling license cost?

the modern government tries to make time,into money that is why clock are not free! in theory time is actually money!
BMacZero
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Location: E:/ NA / USA
Posted: 10th Jul 2009 03:32
For what?



Diggsey: I have a spine and memory, but one memorable guy says he hates me. What am I?
Insanity Complex
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Posted: 10th Jul 2009 04:09
You don't need a license. As long as you use software you obtained legitimately, and the software license allows commercial distribution of what you make with it, you are free to distribute it as you wish.


www.aeriagames.com <-They have some decent ones
JLMoondog
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Posted: 10th Jul 2009 05:03
Are you talking about copyrighting your work as an individual or as an independent company?

Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 10th Jul 2009 05:37
@travis gatlin - Please be more descriptive in your thread posts. The 1-sentence threads that are not clear are not going to fly here.

Travis Gatlin
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Location: Oxford, Alabama
Posted: 10th Jul 2009 07:18
i want a license for FPS creator although what i have read about it,it doesnt come with a license does it? and i want it because i am going to use it as an individual and over time progress to a small company

the modern government tries to make time,into money that is why clock are not free! in theory time is actually money!
Grog Grueslayer
Valued Member
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Joined: 30th May 2005
Playing: Green Hell
Posted: 10th Jul 2009 07:31
It's free... you can sell your games all you want. Check out this page:

http://www.fpscreator.com/license.html

Brick Break
User Banned
Posted: 10th Jul 2009 07:37
Sweeeeeet! Wait, what if I buy the "build game upgrade" for FPSC Free?

WINNER list:
Latch, Lee Bamber, TDK
Thanks for the help!
Robert F
User Banned
Posted: 10th Jul 2009 07:59
Quote: "Sweeeeeet! Wait, what if I buy the "build game upgrade" for FPSC Free?"


Then you have the ability to sell your game.
Travis Gatlin
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Location: Oxford, Alabama
Posted: 10th Jul 2009 17:23
well technically a license would cost $20.00 because of the fpsc upgrade for the free version

the modern government tries to make time,into money that is why clock are not free! in theory time is actually money!
Veron
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Posted: 10th Jul 2009 18:41
But without the paid version you can't even compile your games, so no, that's not a licence.

Travis Gatlin
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Location: Oxford, Alabama
Posted: 10th Jul 2009 18:45
good point

the modern government tries to make time,into money that is why clock are not free! in theory time is actually money!
Potassium
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Posted: 13th Jul 2009 17:39
You can distribute games made with FPSC for free ASSUMING YOU LEGALLY PAID FOR IT!

But if you buy it, I think it automatically has a license so you don't need to buy one.
Travis Gatlin
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Location: Oxford, Alabama
Posted: 14th Aug 2009 03:54
i actually got FPSC free (the free version) from TGC so yes i got it legally.

yeah im southern WATCHA GONNA DO BOUT IT?
[img]http://www.remingtonpro.com/DisplayPic.aspx?TID=29896[\img]
AndrewT
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Location: MI, USA
Posted: 14th Aug 2009 04:34 Edited at: 14th Aug 2009 04:35
Quote: "i actually got FPSC free (the free version) from TGC so yes i got it legally."


Then no, you can't distribute games, because you're not going to be able to make them in the first place--FPSC free does not allow you to build games. [b][/b]

i like orange
puppyofkosh
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Posted: 14th Aug 2009 05:09
Quote: "i actually got FPSC free (the free version) from TGC so yes i got it legally."


Is their a way you can illegally get free software?
Travis Gatlin
16
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Location: Oxford, Alabama
Posted: 14th Aug 2009 05:31
well...someone could sell it to you even though it was free

yeah im southern WATCHA GONNA DO BOUT IT?
[img]http://www.remingtonpro.com/DisplayPic.aspx?TID=29896[\img]
MIDN90
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Location: Colville, Washington
Posted: 14th Aug 2009 06:47 Edited at: 14th Aug 2009 06:47
Quote: "well...someone could sell it to you even though it was free"


How does that make it illegal? Water is free at most places, yet you can still buy it...
Grog Grueslayer
Valued Member
20
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Playing: Green Hell
Posted: 14th Aug 2009 07:58
Quote: "How does that make it illegal? Water is free at most places, yet you can still buy it... "


It's only because people think it's better than tap water. But a select few of us know better because we watch Pen and Teller Bulls__t.

I'd post a link if it didn't use the f-word like crazy.

Lonnehart
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Posted: 14th Aug 2009 08:35
Don't you need a business license to sell anything you make?

In the beginning there was nothing. There'll be nothing in the end...
MIDN90
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Location: Colville, Washington
Posted: 14th Aug 2009 09:28
Quote: "Don't you need a business license to sell anything you make?"


Have you ever seen Girl Scouts at a bake sale? I'm sure a 9 year old isn't going to have a business license.
Travis Gatlin
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Location: Oxford, Alabama
Posted: 14th Aug 2009 23:55
well the maker of the game creator in which the game was made with will supply the license.

yeah im southern WATCHA GONNA DO BOUT IT?
[img]http://www.remingtonpro.com/DisplayPic.aspx?TID=29896[\img]
lazerus
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Posted: 15th Aug 2009 00:02
As far as i knew, your game cant make of £500? before you need to buy an extended license from TGC...

"the wind bothers me, its sudden acrid coldness. The world around me darkens and the moon seems distant, unforthcoming, hostile"
http://lazerus-reborn.deviantart.com/
Grog Grueslayer
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Posted: 15th Aug 2009 00:16 Edited at: 15th Aug 2009 00:22
Quote: "Don't you need a business license to sell anything you make?"


In America if you get one it'll require that you add sales tax to any item directly sold to the public (unless it's non-cooked food). You also get to hold onto that money for the government till it's time for you to hand it over. If you spend that tax money and don't have it when your required to hand it over you're in big trouble.

Edit:

@ Lazerus:

Really? Is that for Darkbasic Pro?

Jeku
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Location: Vancouver, British Columbia, Canada
Posted: 15th Aug 2009 08:38 Edited at: 15th Aug 2009 08:39
Quote: "As far as i knew, your game cant make of £500? before you need to buy an extended license from TGC..."


That is not true with DBP.*




*But check this license yourself to make sure.


Senior Web Developer - Nokia
Lonnehart
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Posted: 15th Aug 2009 10:35
Since I'm in America I'm probably going to be required to buy a business license if I want to sell games online or something... That's what I think is going on anyway.

In the beginning there was nothing. There'll be nothing in the end...
Grog Grueslayer
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Playing: Green Hell
Posted: 15th Aug 2009 12:38
If it's to sell your own games you made with Darkbasic... probably not... especially if you're doing it only online. You want a resellers license only if you plan on selling games made by other people or game companies. It gives you the right to buy stuff from other companies at a reduced price and tax free. Company to company selling don't require sales tax. One annoyance is when you have a company and want to buy something from another company every sale requires lots of haggling to get the price down to where you like it. You want it for how much? Hey, I can get it for such-n-such somewhere else. Oh, you're willing to reduce it 30 bucks each but I gotta buy 50 more? Ok, deal.

lazerus
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Posted: 15th Aug 2009 16:27
sorry, never said it was for FPSC/+/x10

Am sure ive read that somewhere,

"the wind bothers me, its sudden acrid coldness. The world around me darkens and the moon seems distant, unforthcoming, hostile"
http://lazerus-reborn.deviantart.com/
Grog Grueslayer
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Playing: Green Hell
Posted: 15th Aug 2009 20:11
Na, you won't need a business license to sell that either. It would be a hassle for you to create a business only to sell 10 or even 50 copies of your game. And of course if you did create a business those 10+ copies is subject to sales tax (if you sell to people in your own state). At tax time the profit on those 10+ games is used to determine how much you have to give the government for your own social security because you work for yourself. It may end up costing you more money than you made off those 10+ copies.

Travis Gatlin
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Location: Oxford, Alabama
Posted: 16th Aug 2009 03:05
well you can sell them to your friends legaly cant you?

yeah im southern WATCHA GONNA DO BOUT IT?
[img]http://www.remingtonpro.com/DisplayPic.aspx?TID=29896[\img]
ionstream
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Location: Overweb
Posted: 16th Aug 2009 03:13
Yes but it's a felony to sell them to your enemies.

Travis Gatlin
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Location: Oxford, Alabama
Posted: 16th Aug 2009 04:26
I meant sell it to people you know

yeah im southern WATCHA GONNA DO BOUT IT?
[img]http://www.remingtonpro.com/DisplayPic.aspx?TID=29896[\img]
Jeku
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Posted: 16th Aug 2009 04:27
Usually as long as you make under $X selling the software you don't need to get a business license. At least that's the rule here.


Senior Web Developer - Nokia
jasonhtml
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Location: OC, California, USA
Posted: 16th Aug 2009 09:55
in the US i believe there is no such thing as a business license... i think the law is if you make over $1000* you have to pay taxes on that as income.

*check me on that, i think it's $1000 but it could be different...

Slow Programmer
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Location: USA, Tennessee
Posted: 16th Aug 2009 22:48
Quote: "in the US i believe there is no such thing as a business license... i think the law is if you make over $1000* you have to pay taxes on that as income.

*check me on that, i think it's $1000 but it could be different...
"


Every real for profit business in the US is required to have a business license. There is no federal license, but a local and state license are typical. Look around the front of any stores you visit and they will be posted (if you can't find them ask the management as by law they must give the public access to them). Selling a few games, etc is considered a hobby business and only requires income tax be paid on the profits. The point that a hobby business becomes a real business (thus requiring licenses and sales tax collection) varies by state.

http://www.irs.gov/newsroom/article/0,,id=172833,00.html
Grog Grueslayer
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Posted: 16th Aug 2009 23:26 Edited at: 16th Aug 2009 23:35
If you really want to create a business with a fictitious name you have to get a sellers permit, post in the paper for a week that a new business is in your town, and give the county you live in a small fee to conduct business in that county (once every 6 months usually).

When you create a sole-proprietorship you and the business act as the same entity. Even though you create a fictitious name it's still mixed with your personal assets. So if the business fails miserably and you still owe people money they can sue you and take your properly to settle the debt... even if you had it before the business. If it's incorporated you're protected from any lawsuits filed against the business because the business is considered an entity into itself.

If the profit (minus expenses) is more than $400 you have to file.

http://www.quizlaw.com/federal_income_tax/do_i_have_to_file_a_tax_retu.php

Edit: Didn't see Slow Programmers message. Regardless if it's under a business or just a hobby it's always best to keep track of all expenses associated with selling anything. Get Quickbooks Pro and start tracking your profit and loss asap. They even have a free version.

http://quickbooks.intuit.com/?priorityCode=3988700000&cid=pi_yahoo_tlp_home

Travis Gatlin
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Location: Oxford, Alabama
Posted: 18th Aug 2009 01:19
wow,didnt know Most of that!

yeah im southern WATCHA GONNA DO BOUT IT?
[img]http://www.remingtonpro.com/DisplayPic.aspx?TID=29896[\img]

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