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FPSC Classic Models and Media / sandbag wall - problem

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ace93
17
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Joined: 22nd Feb 2009
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Posted: 10th Jul 2009 16:14
my question is:
I made a sandbag wall, all works well, except that when I colide with it I sink through the floor.
what am I doing wrong?

PS:notice however that I hav not made a segment, but a regular model.
Bibo4PC
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Location: Middle Earth
Posted: 10th Jul 2009 16:27
It happens with some of my models too, just change collision mode to cylinder or cube and it'd work fine

A mod has been erased by your signature... please make it no bigger than 600x120
ace93
17
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Posted: 10th Jul 2009 19:44
how shall I go about doing that?
ace93
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Posted: 11th Jul 2009 01:44
any help fellows?
ace93
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Posted: 11th Jul 2009 03:53 Edited at: 11th Jul 2009 03:53
please delete this post
djmaster
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Posted: 11th Jul 2009 12:56
Put them to static

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ace93
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Posted: 16th Jul 2009 15:58
they are static
how shall I go about changing colision mode?
General Jackson
User Banned
Posted: 16th Jul 2009 19:53
Open the .fpe and find the line that says 'materialindex'
Change the number after the = to 1, i think that will work good.

He stood like a stone wall, not only in battle, but also for the Lord
ace93
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Posted: 18th Jul 2009 04:15
I still sinked sometims with it to 1 but not as much is there smething else I might do?
rolfy
20
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Posted: 18th Jul 2009 11:41
"Materialindex" is for sound, change "collisionmode=" 0=box 1=polygons 2=reduced 3=cylinder 4=sphere.
GamerDude
User Banned
Posted: 18th Jul 2009 11:43
Make sure the model is made out of Tris (triangular faces). That works for me. BTW, how are did you make it?

thanks

Your signature has been erased by a mod because combined with the text it's taller than 600x120
ace93
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Posted: 20th Jul 2009 16:09 Edited at: 20th Jul 2009 16:43
@rolfy I tried out that and I still sinked all times.
@gamerdude I made it with boxes and vertexes, was that helpful?

Edit:Would it be helfull it I uploaded it?
knxrb
FPSC Tool Maker
17
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Location: United Kingdom
Posted: 20th Jul 2009 17:52 Edited at: 20th Jul 2009 17:52
Just set the immobile setting to 'Yes'.

knxrb

GamerDude
User Banned
Posted: 21st Jul 2009 10:13
If it is set to immobile, the object's collision will not work correctly. The model MUST be made of triangular faces, directX uses tris, so modelling it with non-tris polygons will cause this.

Here is a code that could help you to understand DX modelling a bit better.


hope this helps
thanks

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ace93
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Posted: 21st Jul 2009 16:11 Edited at: 21st Jul 2009 18:18
@knxrb
by doing that I end up with it invisible.

@gamerdude
I did used 3s

my sandbag doesnt work

Edit: here I upload pic of it.
GamerDude
User Banned
Posted: 22nd Jul 2009 00:56
If you send it to me, I will have a look at it. Press the "Email" button under this post.

I will tell you what is wrong and try to fix it. If I can't see what's wrong it might need to be re-done.

thanks

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ace93
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Posted: 22nd Jul 2009 18:33
sent.

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