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3 Dimensional Chat / Arm model

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Cong
16
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Joined: 25th Apr 2008
Location:
Posted: 10th Jul 2009 19:10 Edited at: 10th Jul 2009 19:11


just thought id post this some one who requested it didnt want it so just wondered you other thought of it

those gaps in between the fingers is just mudbox doing odd things
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 12th Jul 2009 00:10
i dont really think the texture match with the model... seems.. out of sync or somethingXD dont know how to describe it=P


[Q]uik, Quiker than most
mike5424
15
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Joined: 30th Mar 2009
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Posted: 12th Jul 2009 09:16
his middle fingure is squere but the texture is round

www.madninjas.co.nr we are mad and we are ninjas
Insanity Complex
19
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Joined: 16th Sep 2005
Location: Home
Posted: 12th Jul 2009 10:16
It's not bad at all. If it was requested and you were allowing it to be used for free, I don't see what complaints they could reasonably have.


www.aeriagames.com <-They have some decent ones
=Acid=
15
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Joined: 10th Feb 2009
Location: Australia
Posted: 12th Jul 2009 10:28
Why is the seam directly on the top? You should re-place the seam to a position where the player wouldn't see it, somewhere like on the right side of the arm.

Those gaps are caused by incorrect baking with the low poly. It isn't mudbox. The finger sizes are in accurate, such as why the pinky finger larger than the index and middle finger. The thumb should be thinner and longer. The arm texture is not as highres as the gloves. Which leads me to believe it could have been Uv'ed better.


What kind of specular do you have. All I see is that it is way to bright and shiny all over.

Post some flat shaded wires and texture maps.
Quik
16
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Joined: 3rd Jul 2008
Location: Equestria!
Posted: 12th Jul 2009 11:54
maybe he hasnt done a specular maƄ, just using the standard options useable in the modelling software?


[Q]uik, Quiker than most
Asteric
16
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Joined: 1st Jan 2008
Location: Geordie Land
Posted: 12th Jul 2009 13:57
Can we see the uv map?

Potassium
15
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Joined: 12th Jul 2009
Location:
Posted: 14th Jul 2009 21:10
Hey Cong, are you going to post a link for the arm model?

It looks well-textured, and I read one of your threads saying you were going to leave. Your modeling skills are actually pretty good, so I don't see why should you leave.

After all, you'll always haver people to support you.

Potassium
15
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Joined: 12th Jul 2009
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Posted: 22nd Jul 2009 00:36
Cong... do you still have thbe model or is it gone?

If you still have it, can we have a download link, so can you at least email me the link.
Cong
16
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Joined: 25th Apr 2008
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Posted: 22nd Jul 2009 10:12
sorry potassium its lost in the abyss of my computer files although i do have a zombie arm from one of my zombie that i can texture human like that will be even better then this one ill get onto textureing it then
Cong
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Joined: 25th Apr 2008
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Posted: 22nd Jul 2009 12:53




any good?
Azunaki
15
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Joined: 11th Feb 2009
Location:
Posted: 22nd Jul 2009 15:07
the arm itself is good the thumb needs some work. and the texture on the inside of the hand is kinda weird.. other then that good job.
Potassium
15
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Joined: 12th Jul 2009
Location:
Posted: 22nd Jul 2009 16:23
Good, good...

How long have you been modeling?
Cong
16
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Joined: 25th Apr 2008
Location:
Posted: 22nd Jul 2009 20:08
since time began........but now im really focusing on it

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