Sorry your browser is not supported!

You are using an outdated browser that does not support modern web technologies, in order to use this site please update to a new browser.

Browsers supported include Chrome, FireFox, Safari, Opera, Internet Explorer 10+ or Microsoft Edge.

FPSC Classic Models and Media / Flickering walls when making separated rooms.

Author
Message
Captain Kirk
20
Years of Service
User Offline
Joined: 30th Aug 2005
Location: Sickbay
Posted: 10th Jul 2009 19:21 Edited at: 10th Jul 2009 19:26
Hello folks!

I think my problem is not new, and asked several times. I tried to search for solution but no success.
So my problem: I have a room segment. The 2 side has different texture. The inner side has a different texture than the outer side.

When I tried to make 2 separated room with this room segment, in the first room, everything was ok, I saw the inner side of the wall everywhere. But in the second room I saw the outer wall texture. Beside of this the wall was flickering, probably because FPSC couldnot decide what to draw out.
I tried external draw mode, internal draw mode, but not helped.
How can I make a wall separation to saw the inner texture on both side?

Here is a picture to explain my problem:


My other problem based on the problem above. If I want to make a new room using an other room segment, the new wall segment overwrites the other room wall segment. How can I make 2 different room, where the wall in the first room is different from the second room accessable trough a door?

Here is a picture:



I hope you will understand my problem. I tried to describe it as best as I can. Unfortunately I'm from abroad
Dude232
18
Years of Service
User Offline
Joined: 18th Jan 2008
Location:
Posted: 10th Jul 2009 22:35
that occurs when two walls are in the same area and fps creator doesnt know which one to show making it flicker

Captain Kirk
20
Years of Service
User Offline
Joined: 30th Aug 2005
Location: Sickbay
Posted: 11th Jul 2009 11:49
Yes, I know that. But my question was about how to avoid this problem.
How can I separate 2 different room with a wall without flickering?

So how can I make 2 separated room where the wall texture in the first room is different from the wall texture in the second room. (See pics 2 )
knxrb
FPSC Tool Maker
17
Years of Service
User Offline
Joined: 10th Oct 2008
Location: United Kingdom
Posted: 11th Jul 2009 11:59
Move one room across one segment, so there is a one segment gap between the rooms.
I'm not sure if that would mess up your level design but it would solve your problem.

knxrb

Red Eye
17
Years of Service
User Offline
Joined: 15th Oct 2008
Location:
Posted: 11th Jul 2009 12:18
Well pretty simple to avoind this. Choose your segment and then press M. Then delete the walls you want. With right clicking(all basic stuff). Then make your wall on one side. Then with another segment M you can rotate your segment and make your wall on the other side, with this trick it is easily to have two ddifferent walls on both side.

Captain Kirk
20
Years of Service
User Offline
Joined: 30th Aug 2005
Location: Sickbay
Posted: 17th Jul 2009 11:08
Thank you pals. I think I will do what knxrb wrote. I will make a short corridor between the rooms. Will not mess up the game design too much.

@Red Eye: I already tried out your solution, but it seems, that the 2 room segment is "incompatible" because they overwrites each other.
When I used segments from the same model pack (MP3) I could use different wall segment on each side of the wall.

So it seems that the only solution is what knxrb wrote
Thank you all again for the help.

Login to post a reply

Server time is: 2026-07-21 16:43:25
Your offset time is: 2026-07-21 16:43:25