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FPS Creator X10 / problem: custom mesh

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al2009
15
Years of Service
User Offline
Joined: 13th Jul 2009
Location:
Posted: 14th Jul 2009 03:56
Hi,

I have modeled simple pipe in max, textured as well, converted to .x as well. Saved texture as .tga. placed mesh in mesh bank, placed texture in texturebank, and created all scripts (basically coped existing ones and modified to need). i can see and add my object to game. Now is a problem: when i spectate level i see pipes and it has also collision mesh, but when I run game I cannot see objects however i cannot still go through it, that means object is there since collosion is, but it is not displayed in game. Any thoughts?
thanks in advance!
Squalker
16
Years of Service
User Offline
Joined: 22nd Apr 2008
Location: Canada
Posted: 14th Jul 2009 06:05 Edited at: 14th Jul 2009 06:06
Change the texture File to DDS format... then delete your bin files etc... and try again..

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