I'm trying to export my FPSC map so that DBPro game read it but the texturebank is missing (since it is now replaced with an imageblock).
I have read somewhere that changing the "imageblockmode" variable to 0 in "buildsetup.ini" will fix this - but it keeps getting changed back to 1.
I am using the latest version of FPSC.
Can anybody help?
AthlonXP 2100+ (HeatPipe cooled), 512MB DDR, Geforce4Ti4400 128MB, 17" monitor, 5.1 sound, 192GB RAID Disk Space, 1MB/s cable, 400W, 16x48x DVD, 32x12x48 CDRW, 10/100 Ethernet,8 FANS!