Okay, I know what you're thinking. "He made ANOTHER car? Seriously??" and "This guy sucks" come to mind.
But this time it's totally somewhat different! Because I have been learning Maya with the 8.5 PLE since I'll be using it for the next 4 years in college. I've got the basics of modelling down and will be doing a series of still scenes to work on materials, lighting, and rendering thingys. I probably won't do any animations until school starts and I can get the student version.
Anyhoo, I've finished the modelling on this here vehicular contraption and I'm about to start on materials. I've simplified the modelling a bit compared to my Blender projects so I can focus on the parts that I'm not good at yet, so it's not much to look at.
And a wireframe of the non-subdivided mesh:
I've found the workflow for Maya to be easier to get into than Blender for some reason, so modelling on this took me about 2 days as compared to several weeks/never for some previous projects.
Also, this model is not based on any real car. I didn't use any blueprints or reference images when making it, but it ended up looking like the unfinished heap of improvisation known as my last Blender project. There are some weird creases in spots where I didn't put any (the front wheel-well in the first pic, and around the windows in the 2nd). If anyone knows what's causing this, it would be a great help.
I've already learned a few things just getting this far. I discovered two unheard-of-in-the-freaking-tutorials menu sets that have been a great help in modelling with any expediency(one of the most prominent shortcomings of Maya in my mind is the apparent lack of hotkeys that made Blender so awesome), as well as several ways to make Maya crash.
EDIT: And also in addition furthermore, I did realize the rear track is narrower than the front, but not until I made the tires and stopped really caring. Maybe that will give it additional traction.
Better than a thousand hollow words, is one word that brings peace.