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Dark GDK / Reference CodeList?

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Red Eye
15
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Joined: 15th Oct 2008
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Posted: 15th Jul 2009 20:26
Hey,

I am new to DarkGDK. (but very known at the FPSC board) And i am learning through tutorials. And code snippets.

But alot of languages have a Rereference Code List. So all codes you can use is in there. Some have a option so you can see what somethings means when you right click or something. I you guys are folowing me.
Is there something like this for DarkGDK too?

Cheers,

Red Eye

Phosphoer
16
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Joined: 8th Dec 2007
Location: Seattle
Posted: 15th Jul 2009 20:48
The DarkGDK documentation that comes with the download?

C:\Program Files\The Game Creators\Dark GDK\Documentation

That's the default location for it.

Red Eye
15
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Posted: 15th Jul 2009 21:02
Well. Yes bu that doesnt include a list of codes you could use right?

Hassan
15
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Joined: 4th May 2009
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Posted: 15th Jul 2009 23:06
DargkGDK\Samples awesome codes for full 3d/2d games, i learned alot from there, darkGDK\tutorials includes some important functions and explains them well, darkGDK\documentation\info got all commands that are used in the DGDK
Lilith
16
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Joined: 12th Feb 2008
Location: Dallas, TX
Posted: 15th Jul 2009 23:08
Are you talking about the entire C++ language? If so, you'll need to look that up on web tutorial's. The language is too extensive to cover in a single list. C/C++ is full of symbols that do a variety of things but very few actual reserved words like you might find in other languages. Regardless of its bevity it's a very capable programming language.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Jumpster
16
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Joined: 7th Feb 2008
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Posted: 15th Jul 2009 23:27
If you're talking about "intellisense" within MSVC - it allows you to right-click to get parameter info and such, that's a feature of the development environment - use that in combination with the class-view window (View->Class View), the code-definition window (View->Code Definition Window) and the object-browser (View->Object Browser) to achieve what I *think* you're referring to...

Regards,
Jumpster
Lilith
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Location: Dallas, TX
Posted: 15th Jul 2009 23:29
Or type a partial function name then press Ctl-Space.

Lilith, Night Butterfly
I'm not a programmer but I play one in the office
Mista Wilson
16
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Joined: 27th Aug 2008
Location: Brisbane, Australia
Posted: 16th Jul 2009 00:06 Edited at: 16th Jul 2009 00:09
or you can use the Scope operator(: ... that operator typed on its own, with no prefix, in the base program will bring up a list of all functions currently available(intellisense), if you have DarkGDK.h included, you will see all the GDK command in there aswell as a heap of windows stuff.

EDIT : silly smiley lol ... the scope operator " :: "

If it ain't broke.... DONT FIX IT !!!
Red Eye
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Joined: 15th Oct 2008
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Posted: 16th Jul 2009 00:46
Thanks a bunch mates, really thanks.

Red Eye

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