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3 Dimensional Chat / Help finishing my guitar model

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NeX the Fairly Fast Ferret
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Location: The Fifth Plane of Oblivion
Posted: 15th Jul 2009 21:29 Edited at: 15th Jul 2009 21:32
I spent ~6 hours modelling this guitar in TurboCad. However, something went wrong whilst I was UV mapping it (something which I do not wish to have to go through again) and my guitar's strings are facing the wrong way as well as my guitar's dials. There's nothing wrong with the geometry; it's just that the triangles need inverting and I don't have any software that can do this. Can somebody help me please?

The bad UVs down the sides of the neck I can fix easily.



Oh, and is there any software which can redo the lighting normals? They look stupid. Thanks.

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NeX the Fairly Fast Ferret
19
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 15th Jul 2009 21:30
(image upload)

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mike5424
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Posted: 15th Jul 2009 22:07
i can't see eather of them.

www.madninjas.co.nr we are mad and we are ninjas
NeX the Fairly Fast Ferret
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Posted: 15th Jul 2009 22:10 Edited at: 16th Jul 2009 01:20
They are there; look up from the fretboard and you'll see the strings. Put the camera inside the dials and you'll see them.

I fixed it myself in the end. I found a tool in Lithunwrap that does it.

NeX the Fairly Fast Ferret
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Posted: 16th Jul 2009 03:30 Edited at: 16th Jul 2009 03:31
[b]

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Azunaki
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Posted: 16th Jul 2009 03:31
how any polys is it.
NeX the Fairly Fast Ferret
19
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 16th Jul 2009 03:40
4983. It's a bit unoptimized due to it being made in CAD software. Everything from the frets to the strings to the dials is picked out in 3D.

That1Smart Guy
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Posted: 16th Jul 2009 05:57
roflmao, sticking it into fallout, hilarious since all the music in that game is like oldies vocals

cool guitar though

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