I've tried fixing this, my buest guess is that the internal FPSC segment tool wrote the segment wrong, I know it's a terrible program but other stable pay and free segment programs didn't exactly work correctly either
;Segment Spec
;Header
partmax = 1
lastmeshmax = -1
;Segment Parts
partmode0 = 3
meshname0 = entitybank\vault\vault2.fpe
offx0 = 0
offy0 = -50
offz0 = 80
rotx0 = 0
roty0 = 90
rotz0 = 0
texture0 =
transparency0 = 0
effect0 =
colmode0 = 0
csgmesh0 =
csgmode0 = 0
csgimmune0 = 0
lightmode0 = 0
multimeshmode0 = 0
materialindex0 = 0
partmode1 = 1
meshname1 = meshbank\vault\vault2_punch.x
offx1 = 0
offy1 = -50
offz1 = 75
rotx1 = 0
roty1 = 90
rotz1 = 0
texture1 = texturebank\common\basepunch.tga
transparency1 = 0
effect1 =
colmode1 = 0
csgmesh1 =
csgmode1 = 0
csgimmune1 = 0
lightmode1 = 0
multimeshmode1 = 0
materialindex1 = 0
;Segment Visibility
visoverlay = 1
visfloor = -1
visroof = -1
viswallb = -1
viswallr = -1
viswallf = -1
viswalll = -1
viscornertl = -1
viscornertr = -1
viscornerbr = -1
viscornerbl = -1
;Segment Blueprint
mode = 0
symbol = 0
floorsizey = -1
sidesizex = 100
sidesizey = 100
sidesizez = 100
groundmode = 0
kindof = 0
;end
Any help would be appeciated, it's basically a vault door with no frame, simply a punch and a door entity. The frame is sort of built into the entity
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Advanced Licensed Computer Programmer and Custom Programming Language Interfacing. Graphics / Video Designer.