Quote: "Hey guys, my game started out fine, and when I added more, it became slower, and slower, and so slow it dropped to 3 frames per second. Does anyone have suggestions of how to make FPSC run better?
I am aware that:
-I can turn the texture quality to low (but for me it makes no difference)
-I can turn shaders off (I already did, no effect)
-I can turn off lightmapping (but it'll look ugly)
So does anyone else know how to tweak some other settings to make FPSC perform better?"
Basically better game design. If things such as buying new hardward or mods (try S4 - it's free!) are out of your price range then you need to redeign your level(s). I know this isn't much help but even with S4 your game might well struggle - I know this from my own experiences trying to build a large open world level. The key, I think, is in designing your level so that particular areas are self contained by segments. This seems to stop FPSC from attempting to draw segments and non-dynamic entities beyond your line of sight which will greatly save on processing. I you have two large/complicated rooms try containing each completely and connecting them with a basic corridor. Think of the corridor as a kind of loading screen. If you've played Metroid Prime think of how the game loads a new area only only once you activate a door and I think you'll get the idea.
Also, don't overload your level, let alone a particular area, with too many enemies or dynamic entities. Maybe no more than 2-3 enemies in a given, self contained area. I'm no expert, believe me, but these are the lessons I've learned that *seem* to work from my own experiences.