Thanks BlackFox. I see you are looking seriously at Fenix. Don't blame you. However, I won't be supporting any issues with RPG Mod within Fenix.
I have just transferred RPG Mod to v116. It compiled OK.
In the newer version I have included a clues system and a quest log. The quest log will allow for defining of quests. It will also allow you to define two different timing mechanisms. One is you can allow the player only a certain amount of time for a quest. If he finishes the quest within the time limit he wins. Once the time limit is reached then the level (quest) is finished and he loses that quest. Also, you can time a quest to see how fast it takes the player to finish the quest. (I am not sure if this is going to work for internet multilplayer games). However, individuals can compete by posting up their times.
You can access different levels and there will be no need to go from one level to the next in sequence. This makes the quest system more plausible.
I have also found a couple of bugs and corrected them.
I will be posting the new EXE file when I finish the quest log.
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OliveTreeGames