So... I have had a few questions for a while, and I thought I would lump them together in this. Hope it's not too much to read and that it is okay with the mods to put multiple questions in one thread.
1. I have noticed that when darkBasic loads, it flashes a 'module installed' app. I found this app, ran it, and discovered that 'Advanced Physics' is listed. Now, I know this can't be 'DarkPhysics'... But what is it? I have looked through the help file, and searched the forum for this, but did not find an answer. Are there Advanced Physics in DBP? Also, while on the subject: Is DarkPhysics a good grab? Pretty flexible? Dependable? Easy on resources?
2. I have tried and tried and tried to get bone animations to work using 3ds Max. I have tried Panda, and another plug-in that doesn't work in Max8. I know that there was an app (can't remember the name) that was distributed as freeware not long ago that I found browsing the forums (I used it some and got a cylinder to move with bones in DBP but lost it in a format on my laptop), but I can't find it anymore... Any ideas on the name or where i can find it?
3. I have a WIP right now and I have been using code similar to this to load a sound multiple times:
EDIT: (not sure why the (code stuff didn't work...): TIDE
for soundnumber = 1 to 10
load 3dsound "explode.wav", soundnumber
next
do
if mouseclick() <> 0 then
soundcheck = 0
repeat
inc soundcheck
if sound playing(soundcheck) = 0 then
play sound soundcheck
position sound soundcheck, object position x(missile), object position y(missile),0
endif
until soundcheck = 10
loop
If I position a sound, only the first one is a decent volume (although, it sounds hollow...) and the rest, are muffled and hard to understand when they are played. If I don't position any sounds, they play fine. Is there a reason? Or am I doing something wrong? Should I have multiple filenames with the same sound? Not sure.
4. Drop Shadows... I am having a difficult time making a decent looking shadow using a plane. I would like for the shadow to not stick out onto nothing when the player is standing on the edge of a platform or on the top corner of a pointed, sloped surface. Would it be reasonable to make about 100 reeeeally thin planes like:
FOR count = 1 TO 100
MAKE OBJECT PLANE planeNum(count), .5, 50)
NEXT count
and have each one do a collision check as it is dropping from the player? My WIP is a 2.5d game, so I think a shadow is necessary to help the player understand their position when jumping and navigating the world. But I also don't want uber resources taken just for a shadow. I already lose about 5-10 fps when moving on slopes(trying to fix this...) so I don't want to lose more from something that could be fixed easier. Any solutions?
5. I am about 850 lines in and have my particles, jumping, sliding, moving, and other physics functions that I will be #including in another .dba. I am thinking about scrapping and starting over since I have found easier/quicker/more efficient ways of coding things that I have in it now. I am using a sphere as a place holder for the player until I solve the bone issues. What I've got so far:
Thanks in advance for any help!