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FPSC Classic Models and Media / (HELP) Texture Is Wrong Way

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JiMmYThEHaNd
17
Years of Service
User Offline
Joined: 4th Jul 2009
Location:
Posted: 19th Jul 2009 15:52
can anybody help me with my image of a sign



how do i make the texture readable (the right way around)

its the same when i put it in game
xplosys
20
Years of Service
User Offline
Joined: 5th Jan 2006
Playing: FPSC Multiplayer Games
Posted: 19th Jul 2009 16:32
Open your image program and flip your texture 180 (backwards). Then try again.

Brian.

Lizzie Borden took an axe and gave her mother forty whacks.

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Roger Wilco
21
Years of Service
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Joined: 6th Jul 2005
Location: In the Shadow of Chernobyl
Posted: 19th Jul 2009 17:00
You can also open your model in your modelling program and flip it by the x-axis. That's what I do with models created in Wings 3D when texts and such are flipped.

djmaster
User Banned
Posted: 19th Jul 2009 20:27
Or just look at the sign from the other side,my guess is that you didnt re-uvmap the other side and simply uvmapped both at one time which resulted in that.

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JiMmYThEHaNd
17
Years of Service
User Offline
Joined: 4th Jul 2009
Location:
Posted: 20th Jul 2009 00:35
thanks xplosys it worked

ohh and i had re uvmaped the other side and that didnt work

(im still a noob a texturing)

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