I let an aquaintance of mine on another forum try out this game and he got really critical of it (he gets critical of any game he plays and he thought this game could be a LOT better). I asked him what you could do to improve the game. Here's what he said...
Quote: "Isukun from the Drunkduck Forums said:
Well, for one, the combat needs to be more fluid. Attacks are spaced out too much. If they're really trying to emulate Bruce Lee, there should be more speed to how he fights. I find that most of the enemies can get hits in a lot faster than the player. Plus there is almost no way to counter getting surrounded. The player can perform back attacks, but either their range is exteremely limited andthe enemies don't come close enough for them to work, or they are too slow to be useful. Enemy reaction animation seems a bit on the short side. It almost seems like it takes enemies less time to recover from your hit than it takes for you to recover from your hit. That may just be because the combos are so slow, though. It seems like there is a combo system in place, but the attacks take so long to pull off, enemies can usually recover and hit you out of the next hit in the combo. Either that or they surround you and the guy behin you hits you out of the attack and then they both get to wail on you and you can't really do anything about it. Combos should have less time between the hits, with a delay at the end of the combo, especialy if you want to get the whole Bruce Lee experience. He had a number of shots where he'd do a move or string of attacks and hold the pose at the end while making funny noises. Having some forward momentum during the combos could also help solve the problem of back attacks mid combo. If the character is moving forward to some degree, the enemies have to move back into range to attack. It's not impossible for them to get in a cheap shot, but it would feel less cheap than the current system where they knock you out of an attack as soon as you throw a punch and then gang up on you.
It's hard to tell if ducking actually lets you avoid high hits or not. If it doesn't, it should. Blocking could be a bit more useful. It takes too long to turn around to block hits from the back, but blocking only works in the direction you're facing. Turning around should be quicker and easier. Just pressing in a direction should make the character face in that direction. Hitting in the direction while attacking can still perform a back attack, but the turnarounds are murder in this game, especially since the back attacks are so ineffective. It could also help if the back attacks actually turned your character around to face the enemy, allowing the player to continue a combo. I noticed there are some back attacks that do this, but they usually involve jumping and seem to be almost impossible to pull off.
Jumping could be vastly improved. The character feels a bit floaty and the slower speed of the jump also makes jumping attacks almost completely worthless. I saw no reason to ever jump since it was like inviting enemies to knock you out of whatever you were trying to do.
In the beginning there was nothing. There'll be nothing in the end...