I know I have been a bit neglectful of this thread as of late, but I have been either caught up in my own stuff or fast asleep. Soon I should have a good opening to continue with these. When I start I will go through the entire weapon rigging tutorial + I will be remaking the earlier subtitled tutorials and have a tutorial based on a few techniques that I developed while modeling in blender.
What to expect when I get to it.
- Textureing seamlessly in blender without having to go out of your way with with either of the other methods.
- Glowing effects (I promise I will get this worked in eventually)
- My many techniques for modeling; edge, subsurf, and others.
- Eventually a fully working Skeleton for your characters complete with a Ragdoll compatibly, a upgrade to the basic animations, lip sync compatibly, and custom animations to cover some things that should have been included.
Thanks everyone that have been using my tutorials and not bashing me over the head for the choice of music

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