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DarkBASIC Professional Discussion / bounding box discussion

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indi
23
Years of Service
User Offline
Joined: 26th Aug 2002
Location: Earth, Brisbane, Australia
Posted: 22nd Aug 2003 07:14
attached to the bottom of this post is a snippet demonstrating the basics for a bounding box for each primtive in DBP.

Is there a way to turn off one of the bounding boxes so its less collision poly heavy?

I notice in DBP now if you hide an object its collision bounding boxes are hidden as well.

I think this means I dont have to push my model under the ground to simulate a fast death, hide object alleviates these older problems in classic i think.






anyone tinker with them?

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