SJH is right about the process. You have to make the material do a texture instead, and make sure it maps correctly. The help I can give is actually regarding the part of the screen you're not showing, and partly some that you are.
There is a UV tab where Links and Properties are, but only under the texturing section of editing. (The liquid-like image to the right of the red ball) if I remember right. It has some properties you might wanna mess with. I was doing this for something in Omen yesterday.
Also in the screen you're showing, middle-mouse click-n-drag to the left to get the far-right map-to tab. Mess around with that, and definitely click UV as it's default is orco.
The manual's no good here, in my opinion, just click around until you get it. You can always render or use the Render Preview window to see if it shows up even though the texture-view doesn't show it.
The next issue you'll probably run into is how procedural textures don't export. Look up texture baking when you get to that, if you do use them later. Gluck
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