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FPS Creator X10 / Do the zombies from MP 22 have normal map automatically applied?

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Zras
15
Years of Service
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Joined: 23rd Jul 2009
Location:
Posted: 23rd Jul 2009 22:02
Hello, I've just purchased the Model Pack 22 and the "custom shader" video after the installation make me confused, do I have to use Dark shader to apply the normal map to the zombies? Or they're already have the normal map in FPS Creator X10? All I have to do is add them to the level and use, or else?

Zras
seth zer0
18
Years of Service
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Joined: 22nd Apr 2006
Location: Fort Walton Beach, FL
Posted: 24th Jul 2009 10:10 Edited at: 24th Jul 2009 10:16
In fps creator x9 they have the shaders that you see/hear about. But in fps creator x10 they are limited to the shader(s) you have in the skinning folder.. Over at the fps community form( http://fpsc-online.com/forum/viewtopic.php?f=11&t=754 ) it tells you how to get the weapon.fx(parallax relief mapping) apply to your character entity's

Zras
15
Years of Service
User Offline
Joined: 23rd Jul 2009
Location:
Posted: 25th Jul 2009 03:13
Thanks Seth, so the answer is yes, I think I'm gonna stick with x10 default shaders for a while ^^

Zras

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