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Geek Culture / Game Debuggers

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FPSC AGENT F
18
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Joined: 15th Apr 2007
Location: I Just moved haha
Posted: 24th Jul 2009 02:07
Just thought about the first Tenchu on the PSX and how it had a cool debug where you could fiddle about with layouts and global variables and code. In the end you could run a level with some strange glitches. Anyone else played with the Tenchu debug.

PS Just like Gameshark.

FPSC AGENT F
NeX the Fairly Fast Ferret
20
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 24th Jul 2009 02:09
Super Smash Bros. Melee had a debug menu that was accessible using a cheat disc. It was brilliant fun, having a 5x size Giga Bowser fight, although it seemed to cause crashes often.

FPSC AGENT F
18
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Joined: 15th Apr 2007
Location: I Just moved haha
Posted: 24th Jul 2009 02:41
Yeah that seems to be the problem with most debuggers thanks NeX

FPSC AGENT F
Grog Grueslayer
Valued Member
20
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Joined: 30th May 2005
Playing: Green Hell
Posted: 24th Jul 2009 04:16 Edited at: 24th Jul 2009 04:18
I haven't found any debuggers in games but I have exploited bugs. An old game called Shogun had a part of the map where you could slip by some barriers and go to screens off the map that weren't meant to be seen (just blank screens). I used the blank areas to take all the items in the game and store them to prevent the npcs from annoyingly picking them up. It was also a quick way to jump to areas of the map without going through all the normal screens to get to the same areas.

One time I copied Thexder to another 5 1/4 and used a hex editor on the main .exe. I randomly typed a bunch of characters into the hex editor and saved it. Amazingly it still ran and I was shocked that I had unlimited energy to shoot all I want and unlimited shields so I could never die. It ran perfectly and never had any errors. I think the odds of achieving that randomly are a googleplex to one.

NeX the Fairly Fast Ferret
20
Years of Service
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Joined: 10th Apr 2005
Location: The Fifth Plane of Oblivion
Posted: 24th Jul 2009 11:52
Quote: "used a hex editor on the main .exe"


Isn't there a checksumming mechanism or otherwise anti-modification mechanism of exes built into Windows?

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